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engines/crab/people/opinion.cpp
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82
engines/crab/people/opinion.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/GameParam.h"
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#include "crab/people/opinion.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace people {
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int OPINION_MIN = 0, OPINION_MAX = 100;
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}
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} // End of namespace pyrodactyl
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using namespace pyrodactyl::people;
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Opinion::Opinion() {
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_val[OPI_LIKE] = 0;
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_val[OPI_FEAR] = 0;
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_val[OPI_RESPECT] = 0;
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}
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void Opinion::load(rapidxml::xml_node<char> *node) {
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loadNum(_val[OPI_LIKE], "like", node);
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loadNum(_val[OPI_FEAR], "fear", node);
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loadNum(_val[OPI_RESPECT], "respect", node);
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}
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void Opinion::change(const OpinionType &type, const int &change) {
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_val[type] += change;
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validate(type);
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}
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void Opinion::set(const OpinionType &type, const int &num) {
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_val[type] = num;
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validate(type);
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}
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void Opinion::validate(const OpinionType &type) {
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if (_val[type] < OPINION_MIN)
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_val[type] = OPINION_MIN;
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else if (_val[type] > OPINION_MAX)
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_val[type] = OPINION_MAX;
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}
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void Opinion::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
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rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, "opinion");
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child->append_attribute(doc.allocate_attribute("like", g_engine->_stringPool->get(_val[OPI_LIKE])));
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child->append_attribute(doc.allocate_attribute("fear", g_engine->_stringPool->get(_val[OPI_FEAR])));
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child->append_attribute(doc.allocate_attribute("respect", g_engine->_stringPool->get(_val[OPI_RESPECT])));
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root->append_node(child);
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}
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} // End of namespace Crab
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