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engines/crab/metaengine.cpp
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90
engines/crab/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "common/translation.h"
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#include "graphics/scaler.h"
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#include "crab/crab.h"
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#include "crab/metaengine.h"
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#include "crab/input/input.h"
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namespace Crab {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{GAMEOPTION_ORIGINAL_SAVELOAD,
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{_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"original_menus",
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false,
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0,
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0}},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR};
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} // End of namespace Crab
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const char *CrabMetaEngine::getName() const {
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return "crab";
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}
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const ADExtraGuiOptionsMap *CrabMetaEngine::getAdvancedExtraGuiOptions() const {
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return Crab::optionsList;
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}
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Common::Error CrabMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Crab::CrabEngine(syst, desc);
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return Common::kNoError;
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}
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Common::KeymapArray CrabMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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KeymapArray arr;
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Keymap *gameKeymaps = Crab::pyrodactyl::input::InputManager::getDefaultKeyMapsForGame();
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Keymap *uiKeymaps = Crab::pyrodactyl::input::InputManager::getDefaultKeyMapsForUI();
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Keymap *hudKeymaps = Crab::pyrodactyl::input::InputManager::getDefaultKeyMapsForHUD();
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arr.push_back(gameKeymaps);
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arr.push_back(uiKeymaps);
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arr.push_back(hudKeymaps);
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return arr;
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}
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bool CrabMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f);
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}
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int CrabMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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void CrabMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
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Graphics::ManagedSurface *surf = Crab::g_engine->_thumbnail;
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createThumbnail(&thumb, surf);
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}
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#if PLUGIN_ENABLED_DYNAMIC(CRAB)
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REGISTER_PLUGIN_DYNAMIC(CRAB, PLUGIN_TYPE_ENGINE, CrabMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CRAB, PLUGIN_TYPE_ENGINE, CrabMetaEngine);
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#endif
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