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engines/crab/level/level_objects.cpp
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50
engines/crab/level/level_objects.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/image/ImageManager.h"
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#include "crab/level/level_objects.h"
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namespace Crab {
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::level;
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void PlayerDestMarker::load(rapidxml::xml_node<char> *node) {
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loadImgKey(_img, "dest", node);
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_size.x = g_engine->_imageManager->getTexture(_img).w();
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_size.y = g_engine->_imageManager->getTexture(_img).h();
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}
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void PlayerDestMarker::draw(const Vector2i &pos, const Rect &camera) {
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g_engine->_imageManager->draw(pos.x - (_size.x / 2) - camera.x, pos.y - (_size.y / 2) - camera.y, _img);
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}
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} // End of namespace Crab
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