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engines/crab/item/ItemSlot.h
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102
engines/crab/item/ItemSlot.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_ITEMSLOT_H
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#define CRAB_ITEMSLOT_H
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#include "crab/item/Item.h"
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#include "crab/ui/StateButton.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace item {
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enum SlotType {
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SLOT_EQUIP,
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SLOT_STORAGE
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};
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class ItemSlot : public pyrodactyl::ui::StateButton {
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// Ignore the type of item check
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bool _noType;
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public:
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// The type of item allowed in this slot (can be overridden by item_type)
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Common::String _itemType;
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// Is the slot empty?
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bool _empty;
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// Is the slot enabled? (used for stat calculation)
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bool _enabled;
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// Is this a new item? Draw the unread notification icon if so
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bool _unread;
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// The type of the item slot
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SlotType _category;
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// The item contained in the slot
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Item _item;
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ItemSlot() {
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_empty = true;
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_enabled = true;
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_category = SLOT_STORAGE;
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_noType = false;
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_unread = false;
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}
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~ItemSlot() {}
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void init(const ItemSlot &ref, const int &xOffset = 0, const int &yOffset = 0);
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void load(rapidxml::xml_node<char> *node);
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void draw();
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pyrodactyl::ui::ButtonAction handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0);
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bool canSwap(ItemSlot &target) {
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return target._noType || _item._type == target._itemType;
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}
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bool swap(ItemSlot &target);
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bool equip(Item &i);
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void statChange(pyrodactyl::people::Person &obj, bool increase);
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
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void loadState(rapidxml::xml_node<char> *node);
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};
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} // End of namespace item
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_ITEMSLOT_H
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