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engines/crab/item/ItemMenu.h
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92
engines/crab/item/ItemMenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_ITEMMENU_H
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#define CRAB_ITEMMENU_H
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#include "crab/item/ItemSlot.h"
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#include "crab/people/person.h"
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#include "crab/ui/ItemDesc.h"
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#include "crab/ui/menu.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace item {
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// The menu is used to handle interactions like the player clicking on an item to equip it
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class ItemMenu : public pyrodactyl::ui::Menu<ItemSlot> {
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protected:
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int _previewIndex, _selectIndex;
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// Variable to determine if stats of object need updating
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bool _update;
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public:
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// The preview for selected item and hovered item
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// StatPreview select, hover;
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ItemMenu() {
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_previewIndex = -1;
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_selectIndex = -1;
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_update = false;
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}
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~ItemMenu() {}
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int hoverIndex() { return _hoverIndex; }
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void draw(pyrodactyl::ui::ItemDesc &itemInfo);
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/*pyrodactyl::people::Person &obj, pyrodactyl::stat::StatDrawHelper &helper*/
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void init(const ItemSlot &ref, const Vector2i &inc, const uint &rows,
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const uint &cols, const bool &keyboard);
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void handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0);
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#if 0
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void handleEvents(const SDL_Event &Event, const int &XOffset = 0, const int &YOffset = 0);
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#endif
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/* pyrodactyl::people::Person &obj,*/
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bool swap(ItemMenu &target, int index);
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bool equip(Item &item);
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bool del(const Common::String &id);
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bool has(const Common::String &container, const Common::String &id);
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// Used to calculate enabled slots
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// void SetEnable();
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
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void loadState(rapidxml::xml_node<char> *node);
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};
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} // End of namespace item
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_ITEMMENU_H
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