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engines/crab/item/Item.h
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77
engines/crab/item/Item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_ITEM_H
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#define CRAB_ITEM_H
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#include "crab/image/ImageManager.h"
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#include "crab/people/person.h"
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#include "crab/stat/bonus.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace item {
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struct Item {
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// The id, name and description of the item
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Common::String _id, _name, _desc;
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// The image for the item
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ImageKey _img;
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// The type of item
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Common::String _type;
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// The stat bonuses provided by the item
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Common::Array<pyrodactyl::stat::Bonus> _bonus;
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// The price
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uint _value;
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Item() {
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clear();
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}
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~Item() {}
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void clear();
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void statChange(pyrodactyl::people::Person &obj, bool increase);
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void load(rapidxml::xml_node<char> *node);
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void draw(const int &x, const int &y);
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
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};
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} // End of namespace item
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_ITEM_H
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