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engines/crab/input/hotkey.h
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76
engines/crab/input/hotkey.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_HOTKEY_H
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#define CRAB_HOTKEY_H
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#include "crab/crab.h"
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#include "crab/input/input.h"
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#include "crab/rapidxml/rapidxml.hpp"
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namespace Crab {
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namespace pyrodactyl {
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namespace input {
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// This class is built to integrate the input check for hotkeys bound to buttons
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class HotKey {
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// The type of input the hotkey is checking for
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InputType _input;
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// Has the key been pressed?
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bool _keydown;
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// Description of the key associated with the Input
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Common::String _name;
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public:
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HotKey() {
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_input = IT_NONE;
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_keydown = false;
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}
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void set(const InputType &val) {
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_input = val;
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_name = g_engine->_inputManager->getAssociatedKey(_input);
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}
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const char *name();
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void load(rapidxml::xml_node<char> *node);
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bool handleEvents(const Common::Event &event);
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};
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} // End of namespace input
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_HOTKEY_H
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