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engines/crab/input/fightinput.h
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92
engines/crab/input/fightinput.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_FIGHTINPUT_H
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#define CRAB_FIGHTINPUT_H
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#include "crab/input/input.h"
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#include "crab/rapidxml/rapidxml.hpp"
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namespace Crab {
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namespace pyrodactyl {
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namespace input {
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// The animations a sprite can play
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enum FightAnimationType {
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// Idle state, you can launch new moves from this state only
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// You return to this state once a move animation is done
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FA_IDLE,
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// The moves a sprite can do
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FA_ATTACK,
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FA_BLOCK,
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// The hurt animation
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FA_HURT,
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// The death animation
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FA_DEAD
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};
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// The input necessary to launch a move
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struct FightInput {
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// The state needed to execute this move
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FightAnimationType _type;
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// The sprite state, used to have different moves trigger from the same move
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uint _state;
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FightInput() {
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reset();
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}
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void reset() {
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_type = FA_IDLE;
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_state = 0;
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}
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bool operator==(const FightInput &input) {
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return _type == input._type && _state == input._state;
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}
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bool idle() {
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return _type == FA_IDLE;
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}
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void load(rapidxml::xml_node<char> *node);
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FightAnimationType handleEvents(const Common::Event &event);
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};
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} // End of namespace input
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_FIGHTINPUT_H
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