Initial commit
This commit is contained in:
181
engines/crab/image/ImageManager.cpp
Normal file
181
engines/crab/image/ImageManager.cpp
Normal file
@@ -0,0 +1,181 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on the CRAB engine
|
||||
*
|
||||
* Copyright (c) Arvind Raja Yadav
|
||||
*
|
||||
* Licensed under MIT
|
||||
*
|
||||
*/
|
||||
|
||||
//=============================================================================
|
||||
// Author: Arvind
|
||||
// Purpose: Contains the image manager class - used to manage in-game images
|
||||
//=============================================================================
|
||||
#include "crab/crab.h"
|
||||
#include "crab/GameParam.h"
|
||||
#include "crab/ScreenSettings.h"
|
||||
#include "crab/XMLDoc.h"
|
||||
#include "crab/image/ImageManager.h"
|
||||
#include "crab/input/cursor.h"
|
||||
|
||||
namespace Crab {
|
||||
|
||||
using namespace pyrodactyl::image;
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Load assets here.
|
||||
//------------------------------------------------------------------------
|
||||
void ImageManager::loadMap(const Common::Path &filename, const MapID &mapid) {
|
||||
for (auto &it : _map[mapid])
|
||||
it._value.deleteImage();
|
||||
|
||||
_map[mapid].clear();
|
||||
XMLDoc imageList(filename);
|
||||
if (imageList.ready()) {
|
||||
rapidxml::xml_node<char> *node = imageList.doc()->first_node("res");
|
||||
for (auto n = node->first_node("image"); n != nullptr; n = n->next_sibling("image")) {
|
||||
ImageKey key;
|
||||
if (loadImgKey(key, "name", n)) {
|
||||
// Load different images depending on image quality setting
|
||||
// Check if there is a low quality image specified for the asset id
|
||||
// if yes, load it - if no, just load the higher quality one
|
||||
|
||||
bool valid = false;
|
||||
Common::Path path;
|
||||
|
||||
if (!g_engine->_screenSettings->_quality)
|
||||
valid = loadPath(path, "path_low", n, false);
|
||||
|
||||
if (!valid)
|
||||
valid = loadPath(path, "path", n, false);
|
||||
|
||||
if (valid)
|
||||
_map[mapid][key].load(path);
|
||||
else
|
||||
error("ImageManager::loadMap : Unable to load image id %u from %s!", key, path.toString(Common::Path::kNativeSeparator).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (nodeValid("mouse", node, false)) {
|
||||
using namespace pyrodactyl::input;
|
||||
g_engine->_mouse->quit();
|
||||
g_engine->_mouse->load(node->first_node("mouse"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ImageManager::init() {
|
||||
// First, delete everything that exists
|
||||
quit();
|
||||
|
||||
// Load common assets
|
||||
loadMap(g_engine->_filePath->_common, MAP_COMMON);
|
||||
|
||||
// Load main menu assets
|
||||
loadMap(g_engine->_filePath->_currentR, MAP_CURRENT);
|
||||
|
||||
_invalidImg = _map[MAP_COMMON][0];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Get texture for a particular id
|
||||
//------------------------------------------------------------------------
|
||||
void ImageManager::getTexture(const ImageKey &id, Image &data) {
|
||||
if (_map[MAP_CURRENT].contains(id))
|
||||
data = _map[MAP_CURRENT][id];
|
||||
else if (_map[MAP_COMMON].contains(id))
|
||||
data = _map[MAP_COMMON][id];
|
||||
else
|
||||
data = _invalidImg;
|
||||
}
|
||||
|
||||
Image &ImageManager::getTexture(const ImageKey &id) {
|
||||
if (_map[MAP_CURRENT].contains(id))
|
||||
return _map[MAP_CURRENT][id];
|
||||
else if (_map[MAP_COMMON].contains(id))
|
||||
return _map[MAP_COMMON][id];
|
||||
|
||||
return _invalidImg;
|
||||
}
|
||||
|
||||
bool ImageManager::validTexture(const ImageKey &id) {
|
||||
if (id != 0 && (_map[MAP_CURRENT].contains(id) || _map[MAP_COMMON].contains(id)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Draw
|
||||
//------------------------------------------------------------------------
|
||||
void ImageManager::draw(const int &x, const int &y, const ImageKey &id, Common::Rect *clip,
|
||||
const TextureFlipType &flip) {
|
||||
getTexture(id).draw(x, y, clip, flip);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Draw
|
||||
//------------------------------------------------------------------------
|
||||
void ImageManager::draw(const int &x, const int &y, const ImageKey &id, Rect *clip,
|
||||
const TextureFlipType &flip) {
|
||||
getTexture(id).draw(x, y, clip, flip);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Dim the screen by drawing a 128 alpha black rectangle over it
|
||||
//------------------------------------------------------------------------
|
||||
void ImageManager::dimScreen() {
|
||||
warning("STUB: ImageManger::DimScreen()");
|
||||
|
||||
#if 0
|
||||
SDL_SetRenderDrawBlendMode(gRenderer, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 128);
|
||||
SDL_RenderFillRect(gRenderer, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
void ImageManager::blackScreen() {
|
||||
warning("STUB: ImageManger::blackScreen()");
|
||||
|
||||
#if 0
|
||||
SDL_SetRenderDrawBlendMode(gRenderer, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 255);
|
||||
SDL_RenderFillRect(gRenderer, NULL);
|
||||
#endif
|
||||
}
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: free resources
|
||||
//------------------------------------------------------------------------
|
||||
void ImageManager::quit() {
|
||||
for (int i = 0; i < MAP_TOTAL; i++) {
|
||||
for (auto &it : _map[i])
|
||||
it._value.deleteImage();
|
||||
|
||||
_map[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Crab
|
||||
Reference in New Issue
Block a user