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131
engines/crab/image/Image.h
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131
engines/crab/image/Image.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_IMAGE_H
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#define CRAB_IMAGE_H
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#include "crab/Rectangle.h"
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#include "crab/rapidxml/rapidxml.hpp"
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namespace Graphics {
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class ManagedSurface;
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struct Surface;
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} // End of namespace Graphics
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namespace Common {
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struct Rect;
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} // End of namespace Common
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namespace Crab {
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namespace pyrodactyl {
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namespace image {
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// Image data used in Asset Manager
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class Image {
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// The dimensions of the image
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int _w, _h;
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enum ImageRotateDegrees {
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kImageRotateBy90,
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kImageRotateBy180,
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kImageRotateBy270
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};
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public:
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Graphics::ManagedSurface *_texture;
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Image() : _texture(nullptr), _w(0), _h(0) {}
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~Image() {}
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Graphics::Surface* rotate(const Graphics::ManagedSurface &src, ImageRotateDegrees rotation);
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// Set color modulation
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void color(const uint8 &r, const uint8 &g, const uint8 &b) {
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#if 0
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SDL_SetTextureColorMod(texture, r, g, b);
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#endif
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warning("Setting color modulation for texture: %d %d %d", r, g, b);
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}
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// Set blending
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#if 0
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void BlendMode(const SDL_BlendMode &mode) { SDL_SetTextureBlendMode(texture, mode); }
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#endif
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// Set alpha modulation
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int alpha(const uint8 &alpha) {
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#if 0
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return SDL_SetTextureAlphaMod(texture, alpha);
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#endif
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debug(5, "Setting alpha modulation for texture: %d ", alpha);
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return 0;
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}
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// Get alpha modulation
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uint8 alpha() {
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uint8 res = 255;
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#if 0
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SDL_GetTextureAlphaMod(texture, &res);
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#endif
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return res;
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}
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// Load the image
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bool load(const Common::Path &path);
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bool load(rapidxml::xml_node<char> *node, const char *name);
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bool load(Graphics::ManagedSurface *surface);
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// Draw the texture
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void draw(const int &x, const int &y, Common::Rect *clip = nullptr, const TextureFlipType &flip = FLIP_NONE);
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void draw(const int &x, const int &y, Rect *clip, const TextureFlipType &flip = FLIP_NONE, Graphics::ManagedSurface *surf = nullptr);
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void fastDraw(const int &x, const int &y, Rect *clip = nullptr);
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// Delete the texture
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void deleteImage();
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int w() {
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return _w;
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}
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int h() {
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return _h;
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}
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bool valid() {
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return _texture != nullptr;
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}
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};
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} // End of namespace image
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_IMAGE_H
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