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79
engines/crab/event/triggerset.h
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79
engines/crab/event/triggerset.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TRIGGERSET_H
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#define CRAB_TRIGGERSET_H
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#include "crab/event/trigger.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace event {
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class TriggerSet {
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// The conditions needed to unlock whatever we want
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// Places where this is used - events, levels, fighting moves
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Common::Array<Trigger> _statement;
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// Is the thing unlocked or not?
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bool _result;
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public:
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TriggerSet() {
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_result = true;
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}
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void load(rapidxml::xml_node<char> *node);
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bool evaluate(pyrodactyl::event::Info &info);
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void add(const Trigger &t);
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bool result() {
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return _result;
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}
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void result(bool val) {
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_result = val;
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}
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void clear(const bool &val = true) {
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_statement.clear();
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_result = val;
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}
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bool empty() {
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return _statement.empty();
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}
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};
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} // End of namespace event
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_TRIGGERSET_H
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