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engines/crab/event/gameevent.cpp
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91
engines/crab/event/gameevent.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/event/gameevent.h"
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namespace Crab {
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using namespace pyrodactyl::event;
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using namespace pyrodactyl::people;
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GameEvent::GameEvent() {
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_id = 0;
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_type = EVENT_DIALOG;
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_special = 0;
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_state = PST_NORMAL;
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}
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void GameEvent::load(rapidxml::xml_node<char> *node) {
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if (!LoadEventID(_id, "id", node))
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_id = 0;
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loadStr(_title, "title", node);
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loadStr(_dialog, "dialog", node);
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loadEnum(_state, "state", node, false);
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Common::String type;
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loadStr(type, "type", node);
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if (type == "dlg") {
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_type = EVENT_DIALOG;
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_special = 0;
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} else if (type == "reply") {
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_type = EVENT_REPLY;
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g_engine->_eventStore->addConv(node, _special);
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} else if (type == "animation") {
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_type = EVENT_ANIM;
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loadNum(_special, "anim", node);
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} else if (type == "silent") {
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_type = EVENT_SILENT;
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_special = 0;
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} else if (type == "text") {
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_type = EVENT_TEXT;
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_special = 0;
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} else {
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_type = EVENT_SPLASH;
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_special = 0;
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}
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_trig.load(node);
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_next.clear();
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for (rapidxml::xml_node<char> *i = node->first_node("next"); i != nullptr; i = i->next_sibling("next"))
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if (i->first_attribute("id") != nullptr)
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_next.push_back(stringToNumber<EventID>(i->first_attribute("id")->value()));
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_effect.clear();
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for (rapidxml::xml_node<char> *it = node->first_node("effect"); it != nullptr; it = it->next_sibling("effect")) {
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Effect e;
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e.load(it);
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_effect.push_back(e);
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}
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}
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} // End of namespace Crab
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