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engines/crab/event/eventstore.h
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91
engines/crab/event/eventstore.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_EVENTSTORE_H
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#define CRAB_EVENTSTORE_H
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#include "crab/animation/animation.h"
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#include "crab/event/conversationdata.h"
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#include "crab/ui/StateButton.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace event {
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// This structure is responsible for storing the special data structures for events like replies, conversations
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struct GameEventStore {
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// Data related to conversation events
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Common::Array<ConversationData> _con;
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// Data related to animations
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Common::Array<pyrodactyl::anim::Animation> _anim;
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// Data related to the tones of a character
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struct ToneData {
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Common::String _text;
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};
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// This sets the text the player sees as "tone" during the reply menu
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Common::Array<ToneData> _tone;
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// We need to change player character images when switching between characters
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Common::Array<pyrodactyl::ui::StateButtonImage> _img;
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// The set of traits for various characters
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Common::Array<pyrodactyl::people::Trait> _trait;
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// Steam UserStats interface
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// ISteamUserStats *m_pSteamUserStats;
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GameEventStore() {
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// Huge number to prevent lots of resizing and stuff
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_con.reserve(9999);
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_trait.reserve(120);
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_tone.reserve(120);
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}
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void clear() {
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_con.clear();
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_anim.clear();
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}
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void load(const Common::Path &filename);
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void addConv(rapidxml::xml_node<char> *node, uint &index);
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void setAchievement(const int &id);
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};
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} // End of namespace event
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_EVENTSTORE_H
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