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engines/crab/event/EventSequence.h
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89
engines/crab/event/EventSequence.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_EVENTSEQUENCE_H
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#define CRAB_EVENTSEQUENCE_H
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#include "crab/event/gameevent.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace event {
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class EventSequence {
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Common::Array<GameEvent> _events;
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bool _eventInProgress;
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// The event currently in execution - updated only when all trigger conditions are met in InternalEvents
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uint _cur;
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// The events that can happen next - these are updated when the cur event is over
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// This means cur and next operate in an alternating way
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// scan next until find event, make it cur, end cur and update next, repeat
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Common::Array<uint> _next;
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public:
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EventSequence() {
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_eventInProgress = false;
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_next.push_back(0);
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_cur = 0;
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}
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~EventSequence() {}
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GameEvent *currentEvent() {
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return &_events[_cur];
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}
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// See if we should trigger any event
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void internalEvents(pyrodactyl::event::Info &info);
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void nextEvent(Info &info, const Common::String &playerId, Common::Array<EventResult> &result,
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Common::Array<EventSeqInfo> &endSeq, int nextEventChoice = -1);
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bool eventInProgress() {
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return _eventInProgress;
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}
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void eventInProgress(bool val) {
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_eventInProgress = val;
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}
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// Load and save
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void load(const Common::Path &filename);
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void saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root, const char *name);
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void loadState(rapidxml::xml_node<char> *node);
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};
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} // End of namespace event
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_EVENTSEQUENCE_H
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