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148
engines/crab/event/EventSequence.cpp
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148
engines/crab/event/EventSequence.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/XMLDoc.h"
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#include "crab/event/EventSequence.h"
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namespace Crab {
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using namespace pyrodactyl::event;
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//------------------------------------------------------------------------
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// Purpose: Load
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//------------------------------------------------------------------------
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void EventSequence::load(const Common::Path &filename) {
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XMLDoc conf(filename);
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if (conf.ready()) {
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rapidxml::xml_node<char> *node = conf.doc()->first_node("events");
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for (auto n = node->first_node("event"); n != nullptr; n = n->next_sibling("event")) {
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GameEvent e(n);
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_events.push_back(e);
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}
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Check for events happening
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//------------------------------------------------------------------------
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void EventSequence::internalEvents(pyrodactyl::event::Info &info) {
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for (const auto &nxe : _next) {
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if (nxe < _events.size()) {
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if (_events[nxe]._trig.evaluate(info)) {
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_eventInProgress = true;
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_cur = nxe;
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break;
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}
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}
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Go to next event
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//------------------------------------------------------------------------
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void EventSequence::nextEvent(pyrodactyl::event::Info &info, const Common::String &player_id, Common::Array<EventResult> &result,
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Common::Array<EventSeqInfo> &end_seq, int NextEventChoice) {
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bool sync = false;
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_eventInProgress = false;
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// Execute all effects associated with the event
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for (auto &i : _events[_cur]._effect)
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if (i.execute(info, player_id, result, end_seq))
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sync = true;
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// Play a notification sound
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using namespace pyrodactyl::music;
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if (info._sound._repDec)
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g_engine->_musicManager->playEffect(g_engine->_musicManager->_repDec, 0);
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else if (info._sound._repInc)
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g_engine->_musicManager->playEffect(g_engine->_musicManager->_repInc, 0);
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else if (info._sound._notify)
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g_engine->_musicManager->playEffect(g_engine->_musicManager->_notify, 0);
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info._sound._notify = false;
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info._sound._repDec = false;
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info._sound._repInc = false;
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if (!result.empty() || sync) {
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EventResult r;
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r._type = ER_SYNC;
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result.push_back(r);
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}
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// Clear the next event list
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_next.clear();
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// Add the next event to the event list
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if (NextEventChoice != -1)
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_next.push_back(NextEventChoice);
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else {
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for (const auto &i : _events[_cur]._next)
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_next.push_back(i);
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Save the state of the object
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//------------------------------------------------------------------------
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void EventSequence::saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root, const char *name) {
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rapidxml::xml_node<char> *seqnode = doc.allocate_node(rapidxml::node_element, "set");
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// Write current event id and name to node
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seqnode->append_attribute(doc.allocate_attribute("name", name));
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seqnode->append_attribute(doc.allocate_attribute("current", g_engine->_stringPool->get(_cur)));
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// Prepare strings of next events and write them
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for (uint i = 0; i < _next.size(); i++) {
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rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, "next");
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child->value(g_engine->_stringPool->get(_next[i]));
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seqnode->append_node(child);
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}
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root->append_node(seqnode);
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}
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//------------------------------------------------------------------------
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// Purpose: Load the state of the object
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//------------------------------------------------------------------------
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void EventSequence::loadState(rapidxml::xml_node<char> *node) {
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rapidxml::xml_attribute<char> *curid = node->first_attribute("current");
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if (curid != nullptr)
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_cur = stringToNumber<uint>(curid->value());
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_next.clear();
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for (auto n = node->first_node("next"); n != nullptr; n = n->next_sibling("next"))
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_next.push_back(stringToNumber<uint>(n->value()));
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if (_next.empty())
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_next.push_back(0);
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}
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} // End of namespace Crab
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