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engines/crab/animation/fm_ai_data.h
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82
engines/crab/animation/fm_ai_data.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_FM_AI_DATA_H
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#define CRAB_FM_AI_DATA_H
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#include "crab/animation/range.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace anim {
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enum AIMoveType {
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MOVE_NONE, // AI sprites do not use this move
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MOVE_ATTACK, // AI sprites use this move to attack you
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MOVE_DEFEND // AI sprites use this move to dodge or defend
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};
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struct FightMoveAIData {
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// Can this move be used by AI to attack
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AIMoveType _type;
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// The range of the move
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Range _range;
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// The AI delays executing the move by this long
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uint _delay;
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FightMoveAIData() {
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_type = MOVE_NONE;
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_delay = 0;
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}
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void load(rapidxml::xml_node<char> *node) {
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if (!loadNum(_delay, "delay", node, false))
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_delay = 0;
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_range.load(node->first_node("range"));
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Common::String str;
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loadStr(str, "type", node, false);
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if (str == "attack")
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_type = MOVE_ATTACK;
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else if (str == "defend")
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_type = MOVE_DEFEND;
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else
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_type = MOVE_NONE;
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}
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};
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} // End of namespace anim
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_FM_AI_DATA_H
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