Initial commit
This commit is contained in:
133
engines/crab/animation/fightmoves.h
Normal file
133
engines/crab/animation/fightmoves.h
Normal file
@@ -0,0 +1,133 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on the CRAB engine
|
||||
*
|
||||
* Copyright (c) Arvind Raja Yadav
|
||||
*
|
||||
* Licensed under MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CRAB_FIGHTMOVES_H
|
||||
#define CRAB_FIGHTMOVES_H
|
||||
|
||||
#include "crab/timer.h"
|
||||
#include "crab/animation/fightmove.h"
|
||||
|
||||
namespace Crab {
|
||||
|
||||
namespace pyrodactyl {
|
||||
namespace anim {
|
||||
enum FrameUpdateResult {
|
||||
FUR_FAIL,
|
||||
FUR_WAIT,
|
||||
FUR_SUCCESS
|
||||
};
|
||||
|
||||
// This state value indicates that the move should execute regardless of actual sprite state
|
||||
const uint SPRITE_STATE_OVERRIDE = std::numeric_limits<uint>::max();
|
||||
|
||||
class FightMoves {
|
||||
// The fighting moves of a sprite
|
||||
Common::Array<FightMove> _move;
|
||||
|
||||
// The currently selected move
|
||||
int _cur;
|
||||
|
||||
// For AI - the move about to be executed
|
||||
int _next;
|
||||
|
||||
// The timer used for playing animations
|
||||
Timer _timer;
|
||||
|
||||
// We need to instantly show the new frame for a move that has started
|
||||
bool _start;
|
||||
|
||||
// The current frame and total frames
|
||||
uint _frameCur, _frameTotal;
|
||||
|
||||
public:
|
||||
FightMoves();
|
||||
|
||||
~FightMoves() {}
|
||||
|
||||
void reset() {
|
||||
_cur = -1;
|
||||
}
|
||||
|
||||
void load(rapidxml::xml_node<char> *node);
|
||||
|
||||
bool curMove(FightMove &fm);
|
||||
bool nextMove(FightMove &fm);
|
||||
|
||||
FrameUpdateResult updateFrame(const Direction &d);
|
||||
bool curFrame(FightAnimFrame &faf, const Direction &d);
|
||||
|
||||
uint findMove(const pyrodactyl::input::FightAnimationType &type, const int &state);
|
||||
|
||||
void listAttackMoves(Common::Array<uint> &list);
|
||||
|
||||
bool forceUpdate(const uint &index, pyrodactyl::input::FightInput &input, const Direction &d);
|
||||
|
||||
bool lastFrame() {
|
||||
return _frameCur >= _frameTotal;
|
||||
}
|
||||
|
||||
void frameIndex(uint val) {
|
||||
_frameCur = val;
|
||||
}
|
||||
|
||||
void curCombo(pyrodactyl::input::FightInput &input) {
|
||||
input = _move[_cur]._input;
|
||||
}
|
||||
|
||||
bool validMove() {
|
||||
return _cur >= 0 && (uint)_cur < _move.size();
|
||||
}
|
||||
|
||||
bool empty() {
|
||||
return _move.empty();
|
||||
}
|
||||
|
||||
bool flip(TextureFlipType &flip, Direction d);
|
||||
|
||||
const ShadowOffset &shadow(Direction d) {
|
||||
return _move[_cur]._frames[d]._shadow;
|
||||
}
|
||||
|
||||
void next(int val) {
|
||||
_next = val;
|
||||
}
|
||||
|
||||
int next() {
|
||||
return _next;
|
||||
}
|
||||
|
||||
void evaluate(pyrodactyl::event::Info &info);
|
||||
};
|
||||
} // End of namespace anim
|
||||
} // End of namespace pyrodactyl
|
||||
|
||||
} // End of namespace Crab
|
||||
|
||||
#endif // CRAB_FIGHTMOVES_H
|
||||
Reference in New Issue
Block a user