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engines/crab/animation/fightmove.h
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67
engines/crab/animation/fightmove.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_FIGHTMOVE_H
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#define CRAB_FIGHTMOVE_H
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#include "crab/animation/fightanim.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace anim {
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// All info for a single fighting move in all four directions
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struct FightMove {
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// Frames for all four directions
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FightAnimFrames _frames[DIRECTION_TOTAL];
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// The input required
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pyrodactyl::input::FightInput _input;
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// The conditions to unlock this move for player use
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pyrodactyl::event::TriggerSet _unlock;
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// The effects of this move - hurt animation, sound effect and so on
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FightMoveEffect _eff;
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// The data needed by an AI sprite to execute this move
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FightMoveAIData _ai;
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FightMove() {}
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~FightMove() {}
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void load(rapidxml::xml_node<char> *node);
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};
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} // End of namespace anim
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_FIGHTMOVE_H
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