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engines/crab/animation/animset.h
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74
engines/crab/animation/animset.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_ANIMSET_H
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#define CRAB_ANIMSET_H
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#include "crab/animation/fightmoves.h"
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#include "crab/animation/shadow.h"
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#include "crab/animation/walkframes.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace anim {
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// Container for all the possible animations an object can have
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struct AnimSet {
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// The frames relevant to fighting moves
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FightMoves _fight;
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// The frames relevant to walking animations
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WalkFrames _walk;
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// The bounding box of the character used for level collision
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Rect _bounds;
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// The sprite shadow
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ShadowData _shadow;
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// The camera focus point
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Vector2i _focus;
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AnimSet() {}
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void load(const Common::Path &filename);
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TextureFlipType flip(const Direction &dir);
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const ShadowOffset &shadow(const Direction &dir);
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int anchorX(const Direction &dir);
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int anchorY(const Direction &dir);
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};
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} // End of namespace anim
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_ANIMSET_H
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