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66
engines/crab/animation/animation.cpp
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66
engines/crab/animation/animation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/animation/animation.h"
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namespace Crab {
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::anim;
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Animation::Animation(rapidxml::xml_node<char> *node) {
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loadNum(_length, "length", node);
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for (auto n = node->first_node("frame"); n != nullptr; n = n->next_sibling("frame"))
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_frame.push_back(n);
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}
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void Animation::draw() {
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uint32 timestamp = _timer.ticks();
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for (auto &frame : _frame)
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frame.draw(timestamp);
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}
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bool Animation::internalEvents(DrawType &gameDraw) {
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uint32 timestamp = _timer.ticks();
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for (auto &frame : _frame) {
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DrawType result = frame.internalEvents(timestamp);
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// if (result != DRAW_SAME)
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gameDraw = result;
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}
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return _timer.ticks() >= _length;
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}
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void Animation::reset() {
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for (auto &frame : _frame)
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frame.reset();
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}
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} // End of namespace Crab
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