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engines/crab/animation/PopUp.h
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127
engines/crab/animation/PopUp.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_POPUP_H
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#define CRAB_POPUP_H
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#include "crab/timer.h"
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#include "crab/event/effect.h"
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#include "crab/event/triggerset.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace anim {
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struct PopUp {
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// The total time the popup stays on the screen
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Timer _duration;
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// The time we wait before showing the trigger for the first time
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Timer _delay;
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// Should we draw this or not? (Decided by internal events)
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bool _show;
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// Popups with "talk key pressed" condition need to be shown once the key is pressed
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bool _startedShow;
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// Triggers for when you only want to display this in certain conditions
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pyrodactyl::event::TriggerSet _visible;
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// Effects for changing variables and other related stuff
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Common::Array<pyrodactyl::event::Effect> _effect;
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// The text displayed
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Common::String _text;
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// The next popup we should go to, negative values means the end
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int _next;
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PopUp() {
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_next = -1;
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reset();
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}
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PopUp(rapidxml::xml_node<char> *node) : PopUp() {
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load(node);
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}
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void reset() {
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_show = false;
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_startedShow = false;
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_delay.stop();
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_duration.stop();
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}
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void load(rapidxml::xml_node<char> *node);
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void draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera);
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// return true if we should proceed to next event, false otherwise
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bool internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
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Common::Array<pyrodactyl::event::EventResult> &result, Common::Array<pyrodactyl::event::EventSeqInfo> &endSeq);
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};
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struct PopUpCollection {
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// Collection of environmental dialog
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Common::Array<PopUp> _element;
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// The current dialog being played
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int _cur;
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// true if dialog needs to loop, false otherwise
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bool _loop;
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PopUpCollection() {
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_cur = 0;
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_loop = true;
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}
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// Return true if any of the popup dialog is visible, false otherwise
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bool show() {
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for (auto &i : _element)
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if (i._show)
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return true;
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return false;
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}
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void load(rapidxml::xml_node<char> *node);
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void internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
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Common::Array<pyrodactyl::event::EventResult> &result, Common::Array<pyrodactyl::event::EventSeqInfo> &endSeq);
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void draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera);
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};
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} // End of namespace anim
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_POPUP_H
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