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133
engines/crab/animation/PopUp.cpp
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133
engines/crab/animation/PopUp.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ScreenSettings.h"
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#include "crab/animation/PopUp.h"
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namespace Crab {
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using namespace pyrodactyl::anim;
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using namespace pyrodactyl::event;
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//------------------------------------------------------------------------
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// Purpose: Load from xml
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//------------------------------------------------------------------------
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void PopUp::load(rapidxml::xml_node<char> *node) {
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_duration.load(node, "duration", false);
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_delay.load(node, "delay");
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loadStr(_text, "text", node);
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loadNum(_next, "next", node);
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bool end = false;
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loadBool(end, "end", node, false);
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if (end)
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_next = -1;
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_visible.load(node);
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_effect.clear();
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for (rapidxml::xml_node<char> *n = node->first_node("effect"); n != nullptr; n = n->next_sibling("effect")) {
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Effect e;
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e.load(n);
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_effect.push_back(e);
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}
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}
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void PopUpCollection::load(rapidxml::xml_node<char> *node) {
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loadBool(_loop, "loop", node);
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for (auto n = node->first_node("dialog"); n != nullptr; n = n->next_sibling("dialog"))
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_element.push_back(n);
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}
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//------------------------------------------------------------------------
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// Purpose: Internal events
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//------------------------------------------------------------------------
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bool PopUp::internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
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Common::Array<EventResult> &result, Common::Array<EventSeqInfo> &endSeq) {
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if (_visible.evaluate(info) || _startedShow) {
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if (_delay.targetReached()) {
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if (_duration.targetReached(g_engine->_screenSettings->_textSpeed)) {
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_show = false;
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for (auto &i : _effect)
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i.execute(info, playerId, result, endSeq);
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return true;
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} else {
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_startedShow = true;
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_show = true;
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}
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} else
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_show = false;
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} else
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_show = false;
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return false;
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}
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void PopUpCollection::internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
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Common::Array<EventResult> &result, Common::Array<EventSeqInfo> &endSeq) {
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if (_cur >= 0 && (uint)_cur < _element.size()) {
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if (_element[_cur].internalEvents(info, playerId, result, endSeq)) {
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if (_element[_cur]._next <= 0 || (uint)_element[_cur]._next >= _element.size()) {
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// This means that this popup is the "end" node, we must loop back to start or end this
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if (_loop) {
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_cur = 0;
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_element[_cur].reset();
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} else
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_cur = -1;
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} else {
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_cur = _element[_cur]._next;
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_element[_cur].reset();
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}
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}
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Draw functions
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//------------------------------------------------------------------------
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void PopUp::draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera) {
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if (_show) {
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if (x + pop.x < camera.w / 3)
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g_engine->_textManager->draw(x + pop.x, y + pop.y, _text, pop._col, pop._font, ALIGN_LEFT, pop._line.x, pop._line.y, true);
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else if (x + pop.x > (2 * camera.w) / 3)
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g_engine->_textManager->draw(x + pop.x, y + pop.y, _text, pop._col, pop._font, ALIGN_RIGHT, pop._line.x, pop._line.y, true);
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else
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g_engine->_textManager->draw(x + pop.x, y + pop.y, _text, pop._col, pop._font, ALIGN_CENTER, pop._line.x, pop._line.y, true);
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}
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}
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void PopUpCollection::draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera) {
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if (_cur >= 0 && (uint)_cur < _element.size())
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_element[_cur].draw(x, y, pop, camera);
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}
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} // End of namespace Crab
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