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engines/crab/ai/movement.h
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92
engines/crab/ai/movement.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_MOVEMENT_H
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#define CRAB_MOVEMENT_H
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#include "crab/Rectangle.h"
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#include "crab/timer.h"
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#include "crab/vectors.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ai {
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struct MovementSet {
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struct Movement {
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// The position this sprite has to move to
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Rect _target;
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// The time the sprite waits before it starts moving to pos
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uint32 _delay;
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Movement(rapidxml::xml_node<char> *node) {
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_target.load(node);
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_delay = 0;
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loadNum(_delay, "delay", node);
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}
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};
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// The path followed by the sprite
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Common::Array<Movement> _path;
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// If true, sprite repeats the path pattern after reaching the last co-ordinate
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bool _repeat;
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// The current path node we are traveling to
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uint _cur;
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// The time the sprite has spent waiting is calculated here
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Timer _timer;
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// Is this set enabled?
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bool _enabled;
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MovementSet() {
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_cur = 0;
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_repeat = false;
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_enabled = false;
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}
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MovementSet(rapidxml::xml_node<char> *node) : MovementSet() {
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load(node);
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}
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void load(rapidxml::xml_node<char> *node);
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bool internalEvents(const Rect rect);
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Rect target() { return _path[_cur]._target; }
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};
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} // End of namespace ai
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_MOVEMENT_H
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