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engines/crab/ai/movement.cpp
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66
engines/crab/ai/movement.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ai/movement.h"
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namespace Crab {
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using namespace pyrodactyl::ai;
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//------------------------------------------------------------------------
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// Purpose: Walk in preset paths
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//------------------------------------------------------------------------
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void MovementSet::load(rapidxml::xml_node<char> *node) {
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_enabled = true;
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loadBool(_repeat, "repeat", node);
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for (auto n = node->first_node("walk"); n != nullptr; n = n->next_sibling("walk"))
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_path.push_back(n);
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}
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//------------------------------------------------------------------------
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// Purpose: To make the AI patrol/wait along certain points
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//------------------------------------------------------------------------
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bool MovementSet::internalEvents(const Rect rect) {
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if (_enabled) {
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// If we are at the current waypoint, get to the next waypoint
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if (_path[_cur]._target.collide(rect)) {
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_cur = (_cur + 1) % _path.size();
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_timer.start();
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}
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// Wait according to the delay value in the node
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if (_timer.ticks() >= _path[_cur]._delay)
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return true;
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}
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return false;
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}
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} // End of namespace Crab
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