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engines/crab/ai/moveeffect.cpp
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66
engines/crab/ai/moveeffect.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/ai/moveeffect.h"
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namespace Crab {
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using namespace pyrodactyl::anim;
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FightMoveEffect::FightMoveEffect() {
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_activate = -1;
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_hit = -1;
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_dmg = 0;
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_stun = 0;
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_hurt = -1;
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_death = -1;
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}
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void FightMoveEffect::load(rapidxml::xml_node<char> *node) {
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loadNum(_stun, "stun", node);
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loadNum(_dmg, "damage", node);
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loadNum(_hurt, "hurt", node);
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loadNum(_death, "death", node);
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if (nodeValid("image", node, false))
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_img.load(node->first_node("image"));
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if (nodeValid("sound", node)) {
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rapidxml::xml_node<char> *soundnode = node->first_node("sound");
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if (!loadNum(_activate, "activate", soundnode, false))
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_activate = -1;
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if (!loadNum(_activate, "hit", soundnode, false))
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_activate = -1;
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}
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}
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} // End of namespace Crab
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