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engines/crab/TMX/TMXTileSet.h
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109
engines/crab/TMX/TMXTileSet.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TMXTILESET_H
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#define CRAB_TMXTILESET_H
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#include "crab/image/Image.h"
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#include "crab/TMX/TMXLayer.h"
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namespace Crab {
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namespace TMX {
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struct TileSet {
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// The name of the tileset
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Common::String _name;
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// The location of the tileset image on the disk
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Common::Path _loc;
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// The first gid of the tileset
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GidFormat _firstGid;
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// Dimensions of tiles
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int _tileW, _tileH;
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// Number of rows and columns of tiles
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int _totalRows, _totalCols;
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// The image used by the tileset
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pyrodactyl::image::Image _img;
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// Stuff used to store temporary data
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// The rectangle used to store clip info
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Rect _clip;
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void init() {
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_firstGid = 1;
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_tileW = 1;
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_tileH = 1;
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_totalRows = 1;
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_totalCols = 1;
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}
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TileSet() {
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init();
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}
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TileSet(const Common::Path &path, rapidxml::xml_node<char> *node) {
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init();
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load(path, node);
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}
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void load(const Common::Path &path, rapidxml::xml_node<char> *node);
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void draw(const Vector2i &pos, const TileInfo &tile);
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void preDraw(const Vector2i &pos, const TileInfo &tile, Graphics::ManagedSurface *surf);
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};
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class TileSetGroup {
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Common::Array<TileSet> _tileset;
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// The latest tile position
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Vector2i _v;
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// The area that we have to draw
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Vector2i _start, _finish;
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public:
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TileSetGroup() {}
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void reset();
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void load(const Common::Path &path, rapidxml::xml_node<char> *node);
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void draw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos, pyrodactyl::image::Image &img);
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void preDraw(MapLayer &layer, const Vector2i &tileSize, Graphics::ManagedSurface *surf);
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void forceDraw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos);
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};
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} // End of namespace TMX
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} // End of namespace Crab
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#endif // CRAB_TMXTILESET_H
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