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107
engines/crab/TMX/TMXLayer.cpp
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107
engines/crab/TMX/TMXLayer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/TMX/TMXLayer.h"
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namespace Crab {
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using namespace TMX;
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bool Layer::load(rapidxml::xml_node<char> *node) {
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if (nodeValid(node))
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return loadStr(_name, "name", node) && loadNum(_w, "width", node) && loadNum(_h, "height", node);
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return false;
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}
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bool MapLayer::load(const Common::Path &path, rapidxml::xml_node<char> *node) {
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if (Layer::load(node)) {
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if (nodeValid("image", node, false)) {
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_type = LAYER_IMAGE;
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rapidxml::xml_node<char> *imgnode = node->first_node("image");
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if (imgnode->first_attribute("source") != nullptr)
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_img.load(path.append(imgnode->first_attribute("source")->value()));
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} else {
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_type = LAYER_NORMAL;
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int i = 0;
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Common::Array<TileInfo> t;
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//.tmx stores tiles row-first
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for (auto n = node->first_node("data")->first_node("tile"); n != nullptr; n = n->next_sibling("tile")) {
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t.push_back(n);
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if (++i >= _w) {
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_tile.push_back(t);
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t.clear();
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i = 0;
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}
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}
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}
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// load properties associated with the layer, such as:
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// Is it a prop layer or not? If yes, the prop dimensions
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// The rate of scrolling of the layer, used for parallax scrolling
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if (nodeValid("properties", node, false)) {
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Common::String n, v;
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for (auto p = node->first_node("properties")->first_node("property"); p != nullptr; p = p->next_sibling("property")) {
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if (loadStr(n, "name", p) && loadStr(v, "value", p)) {
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if (n == "prop" && v == "true")
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_type = LAYER_PROP;
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else if (n == "autohide" && v == "true")
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_type = LAYER_AUTOHIDE;
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else if (n == "autoshow" && v == "true")
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_type = LAYER_AUTOSHOW;
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else if (n == "x") {
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_pos.x = stringToNumber<int>(v);
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} else if (n == "y") {
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_pos.y = stringToNumber<int>(v);
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} else if (n == "w") {
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_pos.w = stringToNumber<int>(v);
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} else if (n == "h") {
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_pos.h = stringToNumber<int>(v);
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} else if (n == "scroll_rate_x") {
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_rate.x = stringToNumber<float>(v);
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_type = LAYER_PARALLAX;
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} else if (n == "scroll_rate_y") {
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_rate.y = stringToNumber<float>(v);
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_type = LAYER_PARALLAX;
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}
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}
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}
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}
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return true;
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}
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return false;
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}
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} // End of namespace Crab
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