Initial commit
This commit is contained in:
107
engines/crab/TMX/TMXLayer.cpp
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107
engines/crab/TMX/TMXLayer.cpp
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@@ -0,0 +1,107 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/TMX/TMXLayer.h"
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namespace Crab {
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using namespace TMX;
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bool Layer::load(rapidxml::xml_node<char> *node) {
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if (nodeValid(node))
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return loadStr(_name, "name", node) && loadNum(_w, "width", node) && loadNum(_h, "height", node);
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return false;
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}
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bool MapLayer::load(const Common::Path &path, rapidxml::xml_node<char> *node) {
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if (Layer::load(node)) {
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if (nodeValid("image", node, false)) {
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_type = LAYER_IMAGE;
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rapidxml::xml_node<char> *imgnode = node->first_node("image");
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if (imgnode->first_attribute("source") != nullptr)
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_img.load(path.append(imgnode->first_attribute("source")->value()));
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} else {
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_type = LAYER_NORMAL;
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int i = 0;
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Common::Array<TileInfo> t;
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//.tmx stores tiles row-first
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for (auto n = node->first_node("data")->first_node("tile"); n != nullptr; n = n->next_sibling("tile")) {
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t.push_back(n);
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if (++i >= _w) {
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_tile.push_back(t);
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t.clear();
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i = 0;
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}
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}
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}
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// load properties associated with the layer, such as:
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// Is it a prop layer or not? If yes, the prop dimensions
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// The rate of scrolling of the layer, used for parallax scrolling
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if (nodeValid("properties", node, false)) {
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Common::String n, v;
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for (auto p = node->first_node("properties")->first_node("property"); p != nullptr; p = p->next_sibling("property")) {
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if (loadStr(n, "name", p) && loadStr(v, "value", p)) {
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if (n == "prop" && v == "true")
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_type = LAYER_PROP;
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else if (n == "autohide" && v == "true")
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_type = LAYER_AUTOHIDE;
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else if (n == "autoshow" && v == "true")
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_type = LAYER_AUTOSHOW;
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else if (n == "x") {
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_pos.x = stringToNumber<int>(v);
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} else if (n == "y") {
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_pos.y = stringToNumber<int>(v);
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} else if (n == "w") {
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_pos.w = stringToNumber<int>(v);
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} else if (n == "h") {
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_pos.h = stringToNumber<int>(v);
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} else if (n == "scroll_rate_x") {
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_rate.x = stringToNumber<float>(v);
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_type = LAYER_PARALLAX;
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} else if (n == "scroll_rate_y") {
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_rate.y = stringToNumber<float>(v);
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_type = LAYER_PARALLAX;
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}
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}
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}
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}
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return true;
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}
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return false;
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}
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} // End of namespace Crab
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115
engines/crab/TMX/TMXLayer.h
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115
engines/crab/TMX/TMXLayer.h
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@@ -0,0 +1,115 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
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*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
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*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TMXLAYER_H
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#define CRAB_TMXLAYER_H
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#include "crab/Rectangle.h"
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#include "crab/image/Image.h"
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#include "crab/TMX/TileInfo.h"
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#include "common/list.h"
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namespace Crab {
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namespace TMX {
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enum LayerType {
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// Run of the mill layer full of tiles
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LAYER_NORMAL,
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// Layer containing a simple image instead of tiles
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LAYER_IMAGE,
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// We do not draw prop layers along with the non-prop layers,
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// because their draw order depends on the positions of the sprites
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LAYER_PROP,
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// Parallax layers are drawn differently, but are still composed of tiles
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LAYER_PARALLAX,
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// Auto-hide layers are primarily used for interiors
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// These are only visible if the player is colliding with them
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LAYER_AUTOHIDE,
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// Auto-show layers are the reverse of auto-hide layers
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// These are only visible if the player is not colliding with them
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LAYER_AUTOSHOW
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};
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class Layer {
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public:
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// Name of the layer
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Common::String _name;
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// Dimensions of the layer in terms of tiles
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int _w, _h;
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Layer() {
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_w = 0;
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_h = 0;
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}
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bool load(rapidxml::xml_node<char> *node);
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};
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// Currently we just use one general purpose layer object instead of multiple inherited classes and stuff
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class MapLayer : public Layer {
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public:
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// The tiles in the layer
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Common::Array<Common::Array<TileInfo>> _tile;
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// The type of layer
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LayerType _type;
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// The image in the layer
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pyrodactyl::image::Image _img;
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// The coordinates to draw the prop in(x,y) and dimensions of the area(w,h) in terms of tiles
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// This is also the collision rectangle of the prop and auto hide layer
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Rect _pos;
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Common::List<Rect> _boundRect;
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// The rate of scrolling of image, used for parallax
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Vector2f _rate;
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// Is the player colliding with the layer? (used for auto hide layer)
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bool _collide;
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MapLayer() : _rate(1, 1) {
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_type = LAYER_NORMAL;
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_collide = false;
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}
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bool load(const Common::Path &path, rapidxml::xml_node<char> *node);
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};
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} // End of namespace TMX
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} // End of namespace Crab
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#endif // CRAB_TMXLAYER_H
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374
engines/crab/TMX/TMXMap.cpp
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374
engines/crab/TMX/TMXMap.cpp
Normal file
@@ -0,0 +1,374 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/image/ImageManager.h"
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#include "crab/text/TextManager.h"
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#include "crab/TMX/TMXMap.h"
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namespace Crab {
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using namespace TMX;
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using namespace pyrodactyl::image;
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static bool propCompare(const MapLayer &l1, const MapLayer &l2) {
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return l1._pos.y + l1._pos.h < l2._pos.y + l2._pos.h;
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}
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TMXMap::TMXMap() {
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_tileRows = 0;
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_tileCols = 0;
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_pathRows = 0;
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_pathCols = 0;
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_w = 0;
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_h = 0;
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_spriteLayer = 0;
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_grid = nullptr;
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_movementCosts._noWalk = 0;
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_movementCosts._open = 0;
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_movementCosts._stairs = 0;
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}
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//------------------------------------------------------------------------
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// Purpose: Load stuff via a .tmx file set to xml storage (no compression)
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//------------------------------------------------------------------------
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void TMXMap::load(const Common::Path &path, const Common::String &filename) {
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XMLDoc conf(path.appendComponent(filename));
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if (conf.ready()) {
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rapidxml::xml_node<char> *node = conf.doc()->first_node("map");
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if (nodeValid(node)) {
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loadNum(_tileRows, "width", node);
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loadNum(_tileCols, "height", node);
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loadNum(_tileSize.x, "tilewidth", node);
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loadNum(_tileSize.y, "tileheight", node);
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// Pathfinding info load
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_pathSize.x = 0;
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_pathSize.y = 0;
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loadNum(_pathSize.x, "pathwidth", node);
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loadNum(_pathSize.y, "pathheight", node);
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// Load costs...Not sure if this is right. (SZ)
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loadNum(_movementCosts._open, "opencost", node);
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loadNum(_movementCosts._noWalk, "nowalkcost", node);
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loadNum(_movementCosts._stairs, "stairscost", node);
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// if(path_size.x == 0)
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// path_size.x = tile_size.x;
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// if(path_size.y == 0)
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// path_size.y = tile_size.y;
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// Testing
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if (_pathSize.x == 0)
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_pathSize.x = 40;
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if (_pathSize.y == 0)
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_pathSize.y = 40;
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_w = _tileRows * _tileSize.x;
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_h = _tileCols * _tileSize.y;
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_pathRows = (int)ceil((float)_w / (float)_pathSize.x + .5f); // Adding .5 before casting in order to round up (SZ)
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_pathCols = (int)ceil((float)_h / (float)_pathSize.y + .5f);
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g_engine->_imageManager->_tileset.load(path, node);
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// Reset the layer at which sprites are drawn
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_spriteLayer = 0;
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uint layerCount = 0;
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// We need to cycle through all tile and object layers in order to
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// see the level at which the sprites will be drawn
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for (auto groupnode = node->first_node(); groupnode != nullptr; groupnode = groupnode->next_sibling()) {
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// Store the name for easy comparison
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Common::String name = groupnode->name();
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if (name == "layer" || name == "imagelayer") { // Is this a tile or an image layer
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MapLayer l;
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l.load(path, groupnode);
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l._pos.x *= _tileSize.x;
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l._pos.y *= _tileSize.y;
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l._pos.w *= _tileSize.x;
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l._pos.h *= _tileSize.y;
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if (l._type == LAYER_PROP)
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_prop.push_back(l);
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else
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_layer.push_back(l);
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layerCount++;
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} else if (name == "objectgroup") { // Is this an object layer
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Common::String groupName;
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loadStr(groupName, "name", groupnode);
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if (groupName == "exit") {
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for (auto n = groupnode->first_node("object"); n != nullptr; n = n->next_sibling("object")) {
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pyrodactyl::level::Exit le(n);
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_areaExit.push_back(le);
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}
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} else if (groupName == "walk") {
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auto n = groupnode->first_node("object");
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if (n != nullptr)
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_areaWalk.load(n, true, "x", "y", "width", "height");
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} else if (groupName == "no_walk") {
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for (auto n = groupnode->first_node("object"); n != nullptr; n = n->next_sibling("object")) {
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Shape s;
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s.load(n);
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_areaNowalk.push_back(s);
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}
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||||
} else if (groupName == "trigger") {
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for (auto n = groupnode->first_node("object"); n != nullptr; n = n->next_sibling("object")) {
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Shape s;
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s.load(n);
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||||
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uint pos = _areaTrig.size();
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loadNum(pos, "name", n);
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if (_areaTrig.size() <= pos)
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_areaTrig.resize(pos + 1);
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_areaTrig[pos] = s;
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||||
}
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||||
} else if (groupName == "stairs") {
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for (auto n = groupnode->first_node("object"); n != nullptr; n = n->next_sibling("object")) {
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pyrodactyl::level::Stairs s;
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s.load(n);
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_areaStairs.push_back(s);
|
||||
}
|
||||
} else if (groupName == "music") {
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||||
for (auto n = groupnode->first_node("object"); n != nullptr; n = n->next_sibling("object")) {
|
||||
pyrodactyl::level::MusicArea ma;
|
||||
ma.load(n);
|
||||
_areaMusic.push_back(ma);
|
||||
}
|
||||
} else if (groupName == "sprites")
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||||
_spriteLayer = layerCount;
|
||||
}
|
||||
}
|
||||
|
||||
// Sort the props in the level according to y axis
|
||||
Common::sort(_prop.begin(), _prop.end(), propCompare);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Use this if you want to load a poly line from tmx
|
||||
//------------------------------------------------------------------------
|
||||
// void TMXMap::LoadPath(rapidxml::xml_node<char> *node)
|
||||
//{
|
||||
// int pos = 0;
|
||||
// for (auto n = node->first_node("object"); n != nullptr; n = n->next_sibling("object"), ++pos)
|
||||
// {
|
||||
// Vector2i start;
|
||||
// start.load(n);
|
||||
//
|
||||
// rapidxml::xml_node<char> *linenode = n->first_node("polyline");
|
||||
// if (linenode != nullptr)
|
||||
// {
|
||||
// Common::String points, x, y;
|
||||
// loadStr(points, "points", linenode);
|
||||
//
|
||||
// path.resize(pos + 1);
|
||||
// bool comma = false;
|
||||
// for (auto i = points.begin(); i != points.end(); ++i)
|
||||
// {
|
||||
// if (*i == ',') comma = true;
|
||||
// else if (*i == ' ')
|
||||
// {
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||||
// path[pos].push_back(GetPoint(start, x, y));
|
||||
// comma = false;
|
||||
// x.clear();
|
||||
// y.clear();
|
||||
// }
|
||||
// else if (comma) y.push_back(*i);
|
||||
// else x.push_back(*i);
|
||||
// }
|
||||
// path[pos].push_back(GetPoint(start, x, y));
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Convert point from string to vector
|
||||
//------------------------------------------------------------------------
|
||||
// const Vector2i TMXMap::GetPoint(const Vector2i &ref, Common::String &x, Common::String &y)
|
||||
//{
|
||||
// Vector2i v;
|
||||
// v.x = ref.x + StringToNumber<int>(x);
|
||||
// v.y = ref.y + StringToNumber<int>(y);
|
||||
// return v;
|
||||
//}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Clear all data from the level
|
||||
//------------------------------------------------------------------------
|
||||
void TMXMap::reset() {
|
||||
g_engine->_imageManager->_tileset.reset();
|
||||
_layer.clear();
|
||||
|
||||
_areaNowalk.clear();
|
||||
_areaExit.clear();
|
||||
_areaTrig.clear();
|
||||
_areaStairs.clear();
|
||||
_areaMusic.clear();
|
||||
|
||||
_prop.clear();
|
||||
_spriteLayer = 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Draw functions
|
||||
//------------------------------------------------------------------------
|
||||
void TMXMap::drawDebug(const Rect &camera) {
|
||||
using namespace pyrodactyl::text;
|
||||
|
||||
for (auto &i : _areaTrig)
|
||||
i.draw(-camera.x, -camera.y, 0, 0, 254, 254);
|
||||
|
||||
for (auto &i : _areaExit)
|
||||
i._dim.draw(-camera.x, -camera.y, 0, 254, 254, 254);
|
||||
|
||||
for (auto &i : _prop)
|
||||
i._pos.draw(-camera.x, -camera.y, 254, 0, 254, 254);
|
||||
|
||||
for (auto &i : _areaNowalk)
|
||||
i.draw(-camera.x, -camera.y, 254, 0, 0, 254);
|
||||
|
||||
for (auto &i : _areaMusic)
|
||||
i.draw(-camera.x, -camera.y, 254, 254, 0, 254);
|
||||
|
||||
for (auto &i : _areaStairs) {
|
||||
i.draw(-camera.x, -camera.y, 0, 254, 0, 254);
|
||||
}
|
||||
|
||||
// Draw the pathfinding grid (SZ)
|
||||
for (int x = 0; x < _grid->getDimensions().x; ++x) {
|
||||
for (int y = 0; y < _grid->getDimensions().y; ++y) {
|
||||
if (_grid->getNodeAtCoords(x, y)->getMovementCost() < 0.0f)
|
||||
_grid->getNodeAtCoords(x, y)->getRect().draw(-camera.x, -camera.y, 0, 0, 0, 254);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &i : _layer)
|
||||
i._pos.draw(-camera.x, -camera.y, 254, 216, 0);
|
||||
|
||||
_areaWalk.draw(-camera.x, -camera.y, 254, 254, 254, 254);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Purpose: Collision functions
|
||||
//------------------------------------------------------------------------
|
||||
void TMXMap::collideWithNoWalk(const Rect boundingBox, Common::List<CollisionData> &colliders) {
|
||||
CollisionData res;
|
||||
for (auto &i : _areaNowalk) {
|
||||
res = i.collide(boundingBox);
|
||||
if (res._intersect)
|
||||
colliders.push_back(res);
|
||||
}
|
||||
}
|
||||
|
||||
bool TMXMap::insideNoWalk(const Vector2i &pos) {
|
||||
for (auto &i : _areaNowalk)
|
||||
if (i.contains(pos))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TMXMap::insideWalk(const Rect &boundingBox) {
|
||||
if (_areaWalk.contains(boundingBox))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TMXMap::insideWalk(const Vector2i &pos) {
|
||||
if (_areaWalk.contains(pos))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TMXMap::collideWithTrigger(const Rect rect, int index) {
|
||||
if (_areaTrig.size() > (uint)index)
|
||||
return _areaTrig[index].collide(rect)._intersect;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void TMXMap::collideWithTrigger(const Rect rect, Common::Array<int> &collisionTable) {
|
||||
int index = 0;
|
||||
collisionTable.clear();
|
||||
|
||||
for (auto i = _areaTrig.begin(); i != _areaTrig.end(); ++i, ++index)
|
||||
if (i->collide(rect)._intersect)
|
||||
collisionTable.push_back(index);
|
||||
}
|
||||
|
||||
bool TMXMap::collideWithExit(const Rect rect, LevelResult &res) {
|
||||
for (const auto &i : _areaExit)
|
||||
if (i._dim.collide(rect)._intersect) {
|
||||
res._val = i._name;
|
||||
res._x = i._entry.x;
|
||||
res._y = i._entry.y;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TMXMap::collideWithStairs(const Rect rect, Vector2f &velMod) {
|
||||
for (const auto &i : _areaStairs) {
|
||||
if (i.collide(rect)._intersect) {
|
||||
velMod = i._modifier;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// We are not colliding with any stairs, reset the modifier
|
||||
velMod.x = 1.0f;
|
||||
velMod.y = 1.0f;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TMXMap::collideWithMusic(const Rect rect, pyrodactyl::level::MusicInfo &music) {
|
||||
for (const auto &i : _areaMusic) {
|
||||
if (i.collide(rect)._intersect) {
|
||||
music._id = i._id;
|
||||
music._track = i._track;
|
||||
music._loops = i._loops;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // End of namespace Crab
|
||||
148
engines/crab/TMX/TMXMap.h
Normal file
148
engines/crab/TMX/TMXMap.h
Normal file
@@ -0,0 +1,148 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on the CRAB engine
|
||||
*
|
||||
* Copyright (c) Arvind Raja Yadav
|
||||
*
|
||||
* Licensed under MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CRAB_TMXMAP_H
|
||||
#define CRAB_TMXMAP_H
|
||||
|
||||
#include "crab/LevelResult.h"
|
||||
#include "crab/Shape.h"
|
||||
#include "crab/XMLDoc.h"
|
||||
#include "crab/ai/spriteai.h"
|
||||
#include "crab/level/LevelExit.h"
|
||||
#include "crab/level/MusicArea.h"
|
||||
#include "crab/level/Stairs.h"
|
||||
#include "crab/TMX/TMXTileSet.h"
|
||||
|
||||
namespace Crab {
|
||||
|
||||
namespace TMX {
|
||||
// For TMX version 1.0, orthogonal maps only
|
||||
class TMXMap {
|
||||
protected:
|
||||
// The actual dimensions of the level
|
||||
int _w, _h;
|
||||
|
||||
// The area you can move in
|
||||
Rect _areaWalk;
|
||||
|
||||
// The non-walk able areas in the level
|
||||
Common::Array<Shape> _areaNowalk;
|
||||
|
||||
// The trigger rectangles in the level
|
||||
Common::Array<Shape> _areaTrig;
|
||||
|
||||
// Stairs modify the player walking speed
|
||||
Common::Array<pyrodactyl::level::Stairs> _areaStairs;
|
||||
|
||||
// Music areas change the music if player collides with them
|
||||
Common::Array<pyrodactyl::level::MusicArea> _areaMusic;
|
||||
|
||||
// Archived methods for loading poly lines in tiled
|
||||
// void LoadPath(rapidxml::xml_node<char> *node);
|
||||
// const Vector2i GetPoint(const Vector2i &ref, Common::String &x, Common::String &y);
|
||||
|
||||
public:
|
||||
// The exits to different levels
|
||||
Common::Array<pyrodactyl::level::Exit> _areaExit;
|
||||
|
||||
// The layer on top of which objects walk
|
||||
uint _spriteLayer;
|
||||
|
||||
// Dimensions of the level in terms of tiles
|
||||
int _tileRows, _tileCols;
|
||||
|
||||
// Dimensions of the level in terms of pathfinding grid cells (SZ)
|
||||
int _pathRows, _pathCols;
|
||||
|
||||
// The width and height of tiles
|
||||
Vector2i _tileSize;
|
||||
|
||||
// The width and height of pathfinding grid cells (SZ)
|
||||
Vector2i _pathSize;
|
||||
|
||||
// The layers of tiles in the level
|
||||
Common::Array<MapLayer> _layer;
|
||||
|
||||
// The props in the level
|
||||
Common::Array<MapLayer> _prop;
|
||||
|
||||
PathfindingGrid *_grid; // The grid of graph nodes used for navigating.
|
||||
|
||||
// Movement costs
|
||||
struct {
|
||||
int _open, _noWalk, _stairs;
|
||||
} _movementCosts;
|
||||
|
||||
TMXMap();
|
||||
~TMXMap() {}
|
||||
|
||||
void reset();
|
||||
void load(const Common::Path &path, const Common::String &filename);
|
||||
|
||||
void drawDebug(const Rect &camera);
|
||||
|
||||
bool insideWalk(const Rect &boundingBox);
|
||||
bool insideWalk(const Vector2i &pos);
|
||||
|
||||
bool insideNoWalk(const Vector2i &pos);
|
||||
void collideWithNoWalk(const Rect boundingBox, Common::List<CollisionData> &colliders);
|
||||
|
||||
bool collideWithExit(const Rect rect, LevelResult &res);
|
||||
bool collideWithStairs(const Rect rect, Vector2f &velMod);
|
||||
bool collideWithMusic(const Rect rect, pyrodactyl::level::MusicInfo &music);
|
||||
|
||||
bool collideWithTrigger(const Rect rect, int index);
|
||||
void collideWithTrigger(const Rect rect, Common::Array<int> &collisionTable);
|
||||
|
||||
int w() {
|
||||
return _w;
|
||||
}
|
||||
|
||||
int h() {
|
||||
return _h;
|
||||
}
|
||||
|
||||
const Rect &areaWalk() const {
|
||||
return _areaWalk;
|
||||
}
|
||||
|
||||
const Common::Array<Shape> &areaNoWalk() const {
|
||||
return _areaNowalk;
|
||||
}
|
||||
|
||||
const Common::Array<pyrodactyl::level::Stairs> &areaStairs() const {
|
||||
return _areaStairs;
|
||||
}
|
||||
};
|
||||
} // End of namespace TMX
|
||||
|
||||
} // End of namespace Crab
|
||||
|
||||
#endif // CRAB_TMXMAP_H
|
||||
270
engines/crab/TMX/TMXTileSet.cpp
Normal file
270
engines/crab/TMX/TMXTileSet.cpp
Normal file
@@ -0,0 +1,270 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on the CRAB engine
|
||||
*
|
||||
* Copyright (c) Arvind Raja Yadav
|
||||
*
|
||||
* Licensed under MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include "graphics/screen.h"
|
||||
#include "crab/crab.h"
|
||||
#include "crab/text/TextManager.h"
|
||||
#include "crab/TMX/TMXTileSet.h"
|
||||
|
||||
namespace Crab {
|
||||
|
||||
using namespace TMX;
|
||||
|
||||
void TileSet::load(const Common::Path &path, rapidxml::xml_node<char> *node) {
|
||||
if (nodeValid(node)) {
|
||||
loadNum(_firstGid, "firstgid", node);
|
||||
loadStr(_name, "name", node);
|
||||
loadNum(_tileW, "tilewidth", node);
|
||||
loadNum(_tileH, "tileheight", node);
|
||||
|
||||
_clip.w = _tileW;
|
||||
_clip.h = _tileH;
|
||||
|
||||
if (nodeValid("image", node)) {
|
||||
rapidxml::xml_node<char> *imgnode = node->first_node("image");
|
||||
Common::String filename;
|
||||
loadStr(filename, "source", imgnode);
|
||||
_loc = path.appendComponent(filename);
|
||||
|
||||
_img.load(_loc);
|
||||
_totalRows = _img.h() / _tileH;
|
||||
_totalCols = _img.w() / _tileW;
|
||||
debugC(kDebugGraphics, "Total rows : %d Total cols: %d gid: %d", _totalRows, _totalCols, _firstGid);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent divide by zero errors later
|
||||
if (_totalCols == 0)
|
||||
_totalCols = 1;
|
||||
}
|
||||
|
||||
void TileSetGroup::reset() {
|
||||
for (auto &i : _tileset)
|
||||
i._img.deleteImage();
|
||||
|
||||
_tileset.clear();
|
||||
}
|
||||
|
||||
void TileSetGroup::load(const Common::Path &path, rapidxml::xml_node<char> *node) {
|
||||
reset();
|
||||
for (auto n = node->first_node("tileset"); n != nullptr; n = n->next_sibling("tileset")) {
|
||||
TileSet t;
|
||||
t.load(path, n);
|
||||
_tileset.push_back(t);
|
||||
}
|
||||
}
|
||||
|
||||
void TileSet::draw(const Vector2i &pos, const TileInfo &tile) {
|
||||
if (tile._gid != 0) {
|
||||
_clip.x = ((tile._gid - _firstGid) % _totalCols) * _tileW;
|
||||
_clip.y = ((tile._gid - _firstGid) / _totalCols) * _tileH;
|
||||
|
||||
_img.draw(pos.x, pos.y, &_clip, tile._flip);
|
||||
}
|
||||
}
|
||||
|
||||
void TileSet::preDraw(const Vector2i &pos, const TileInfo &tile, Graphics::ManagedSurface *surf) {
|
||||
if (tile._gid != 0) {
|
||||
_clip.x = ((tile._gid - _firstGid) % _totalCols) * _tileW;
|
||||
_clip.y = ((tile._gid - _firstGid) / _totalCols) * _tileH;
|
||||
|
||||
_img.draw(pos.x, pos.y, &_clip, tile._flip, surf);
|
||||
}
|
||||
}
|
||||
|
||||
void TileSetGroup::preDraw(MapLayer &layer, const Vector2i &tileSize, Graphics::ManagedSurface *surf) {
|
||||
if (layer._type == LAYER_IMAGE || layer._type == LAYER_AUTOSHOW)
|
||||
return;
|
||||
|
||||
_start.x = 0;
|
||||
_start.y = 0;
|
||||
|
||||
_finish.x = layer._tile.size();
|
||||
_finish.y = layer._tile[0].size();
|
||||
|
||||
_v.x = _start.y * tileSize.x;
|
||||
_v.y = _start.x * tileSize.y;
|
||||
|
||||
for (int x = _start.x; x < _finish.x; ++x) {
|
||||
for (int y = _start.y; y < _finish.y; ++y) {
|
||||
for (int i = _tileset.size() - 1; i >= 0; --i)
|
||||
if (layer._tile[x][y]._gid >= _tileset[i]._firstGid) {
|
||||
_tileset[i].preDraw(_v, layer._tile[x][y], surf);
|
||||
layer._boundRect.push_back(Rect(_v.x, _v.y, tileSize.x, tileSize.y));
|
||||
break;
|
||||
}
|
||||
|
||||
_v.x += tileSize.x;
|
||||
}
|
||||
|
||||
_v.x = _start.y * tileSize.x;
|
||||
_v.y += tileSize.y;
|
||||
}
|
||||
|
||||
Common::List<Rect>::iterator rOuter, rInner;
|
||||
|
||||
// Process the bound rect list to find any rects to merge
|
||||
for (rOuter = layer._boundRect.begin(); rOuter != layer._boundRect.end(); ++rOuter) {
|
||||
rInner = rOuter;
|
||||
while (++rInner != layer._boundRect.end()) {
|
||||
if ((*rOuter).collide(*rInner)) {
|
||||
rOuter->extend(*rInner);
|
||||
layer._boundRect.erase(rInner);
|
||||
rInner = rOuter;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TileSetGroup::forceDraw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos) {
|
||||
|
||||
if (layer._type == LAYER_IMAGE)
|
||||
return;
|
||||
|
||||
layer._collide = layer._pos.collide(playerPos);
|
||||
|
||||
// Normal and prop layers are drawn this way
|
||||
// The row and column we start drawing at
|
||||
_start.x = playerPos.y / tileSize.y;
|
||||
_start.y = playerPos.x / tileSize.x;
|
||||
|
||||
if (_start.x < 0 || _start.y < 0)
|
||||
return;
|
||||
|
||||
// The row and column we end drawing at
|
||||
_finish.x = (playerPos.y + playerPos.h) / tileSize.y + 1;
|
||||
_finish.y = (playerPos.x + playerPos.w) / tileSize.x + 1;
|
||||
|
||||
if (layer._type == LAYER_AUTOSHOW) {
|
||||
if (layer._collide)
|
||||
return;
|
||||
|
||||
_start.x = camera.y / tileSize.y;
|
||||
_start.y = camera.x / tileSize.x;
|
||||
|
||||
//The row and column we end drawing at
|
||||
_finish.x = (camera.y + camera.h) / tileSize.y + 1;
|
||||
_finish.y = (camera.x + camera.w) / tileSize.x + 1;
|
||||
}
|
||||
|
||||
if (_finish.x > (int)layer._tile.size())
|
||||
_finish.x = layer._tile.size();
|
||||
if (_finish.y > (int)layer._tile[0].size())
|
||||
_finish.y = layer._tile[0].size();
|
||||
|
||||
_v.x = _start.y * tileSize.x - camera.x;
|
||||
_v.y = _start.x * tileSize.y - camera.y;
|
||||
|
||||
for (int x = _start.x; x < _finish.x; ++x) {
|
||||
for (int y = _start.y; y < _finish.y; ++y) {
|
||||
for (int i = _tileset.size() - 1; i >= 0; --i)
|
||||
if (layer._tile[x][y]._gid >= _tileset[i]._firstGid) {
|
||||
_tileset[i].draw(_v, layer._tile[x][y]);
|
||||
break;
|
||||
}
|
||||
|
||||
_v.x += tileSize.x;
|
||||
}
|
||||
|
||||
_v.x = _start.y * tileSize.x - camera.x;
|
||||
_v.y += tileSize.y;
|
||||
}
|
||||
}
|
||||
|
||||
void TileSetGroup::draw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos, pyrodactyl::image::Image &img) {
|
||||
if (layer._type == LAYER_IMAGE)
|
||||
layer._img.draw(-1.0f * camera.x * layer._rate.x, -1.0f * camera.y * layer._rate.y);
|
||||
else if (layer._type == LAYER_PARALLAX) {
|
||||
// The row and column we start drawing at
|
||||
_start.x = 0;
|
||||
_start.y = 0;
|
||||
|
||||
// The row and column we end drawing at
|
||||
_finish.x = layer._tile.size() - 1;
|
||||
_finish.y = layer._tile[0].size() - 1;
|
||||
|
||||
_v.x = (_start.y * tileSize.x - camera.x) * layer._rate.x;
|
||||
_v.y = (_start.x * tileSize.y - camera.y) * layer._rate.y;
|
||||
|
||||
for (int x = _start.x; x < _finish.x; ++x) {
|
||||
for (int y = _start.y; y < _finish.y; ++y) {
|
||||
for (int i = _tileset.size() - 1; i >= 0; --i)
|
||||
if (layer._tile[x][y]._gid >= _tileset[i]._firstGid) {
|
||||
_tileset[i].draw(_v, layer._tile[x][y]);
|
||||
break;
|
||||
}
|
||||
|
||||
_v.x += tileSize.x;
|
||||
}
|
||||
|
||||
_v.x = (_start.y * tileSize.x - camera.x) * layer._rate.x;
|
||||
_v.y += tileSize.y;
|
||||
}
|
||||
} else {
|
||||
layer._collide = layer._pos.collide(playerPos);
|
||||
|
||||
// If player is inside the layer bounds, draw normally - else skip drawing
|
||||
if (layer._type == LAYER_AUTOHIDE && !layer._collide)
|
||||
return;
|
||||
|
||||
// If the player is outside the layer bounds, draw normally - else skip drawing
|
||||
if (layer._type == LAYER_AUTOSHOW && layer._collide)
|
||||
return;
|
||||
|
||||
// Normal and prop layers are drawn this way
|
||||
|
||||
// The row and column we start drawing at
|
||||
_start.x = camera.y / tileSize.y;
|
||||
_start.y = camera.x / tileSize.x;
|
||||
|
||||
// The row and column we end drawing at
|
||||
_finish.x = (camera.y + camera.h) / tileSize.y + 1;
|
||||
_finish.y = (camera.x + camera.w) / tileSize.x + 1;
|
||||
|
||||
if (_finish.x > (int)layer._tile.size())
|
||||
_finish.x = layer._tile.size();
|
||||
if (_finish.y > (int)layer._tile[0].size())
|
||||
_finish.y = layer._tile[0].size();
|
||||
|
||||
_v.x = camera.x;
|
||||
_v.y = camera.y;
|
||||
|
||||
Vector2i end;
|
||||
|
||||
end.x = camera.x + g_engine->_screen->w;
|
||||
end.y = camera.y + g_engine->_screen->h;
|
||||
|
||||
Rect clip(_v.x, _v.y, end.x - _v.x, end.y - _v.y);
|
||||
img.fastDraw(0, 0, &clip);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Crab
|
||||
109
engines/crab/TMX/TMXTileSet.h
Normal file
109
engines/crab/TMX/TMXTileSet.h
Normal file
@@ -0,0 +1,109 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on the CRAB engine
|
||||
*
|
||||
* Copyright (c) Arvind Raja Yadav
|
||||
*
|
||||
* Licensed under MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CRAB_TMXTILESET_H
|
||||
#define CRAB_TMXTILESET_H
|
||||
|
||||
#include "crab/image/Image.h"
|
||||
#include "crab/TMX/TMXLayer.h"
|
||||
|
||||
namespace Crab {
|
||||
|
||||
namespace TMX {
|
||||
struct TileSet {
|
||||
// The name of the tileset
|
||||
Common::String _name;
|
||||
|
||||
// The location of the tileset image on the disk
|
||||
Common::Path _loc;
|
||||
|
||||
// The first gid of the tileset
|
||||
GidFormat _firstGid;
|
||||
|
||||
// Dimensions of tiles
|
||||
int _tileW, _tileH;
|
||||
|
||||
// Number of rows and columns of tiles
|
||||
int _totalRows, _totalCols;
|
||||
|
||||
// The image used by the tileset
|
||||
pyrodactyl::image::Image _img;
|
||||
|
||||
// Stuff used to store temporary data
|
||||
|
||||
// The rectangle used to store clip info
|
||||
Rect _clip;
|
||||
|
||||
void init() {
|
||||
_firstGid = 1;
|
||||
_tileW = 1;
|
||||
_tileH = 1;
|
||||
_totalRows = 1;
|
||||
_totalCols = 1;
|
||||
}
|
||||
|
||||
TileSet() {
|
||||
init();
|
||||
}
|
||||
|
||||
TileSet(const Common::Path &path, rapidxml::xml_node<char> *node) {
|
||||
init();
|
||||
load(path, node);
|
||||
}
|
||||
|
||||
void load(const Common::Path &path, rapidxml::xml_node<char> *node);
|
||||
void draw(const Vector2i &pos, const TileInfo &tile);
|
||||
void preDraw(const Vector2i &pos, const TileInfo &tile, Graphics::ManagedSurface *surf);
|
||||
};
|
||||
|
||||
class TileSetGroup {
|
||||
Common::Array<TileSet> _tileset;
|
||||
|
||||
// The latest tile position
|
||||
Vector2i _v;
|
||||
|
||||
// The area that we have to draw
|
||||
Vector2i _start, _finish;
|
||||
|
||||
public:
|
||||
TileSetGroup() {}
|
||||
|
||||
void reset();
|
||||
|
||||
void load(const Common::Path &path, rapidxml::xml_node<char> *node);
|
||||
void draw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos, pyrodactyl::image::Image &img);
|
||||
void preDraw(MapLayer &layer, const Vector2i &tileSize, Graphics::ManagedSurface *surf);
|
||||
void forceDraw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos);
|
||||
};
|
||||
} // End of namespace TMX
|
||||
|
||||
} // End of namespace Crab
|
||||
|
||||
#endif // CRAB_TMXTILESET_H
|
||||
100
engines/crab/TMX/TileInfo.h
Normal file
100
engines/crab/TMX/TileInfo.h
Normal file
@@ -0,0 +1,100 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on the CRAB engine
|
||||
*
|
||||
* Copyright (c) Arvind Raja Yadav
|
||||
*
|
||||
* Licensed under MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CRAB_TILEINFO_H
|
||||
#define CRAB_TILEINFO_H
|
||||
|
||||
#include "crab/loaders.h"
|
||||
|
||||
namespace Crab {
|
||||
|
||||
namespace TMX {
|
||||
typedef uint GidFormat;
|
||||
|
||||
// Bits on the far end of the 32-bit global tile ID are used for tile flags
|
||||
const static GidFormat FlippedHorizontallyFlag = 0x80000000;
|
||||
const static GidFormat FlippedVerticallyFlag = 0x40000000;
|
||||
const static GidFormat FlippedAntiDiagonallyFlag = 0x20000000;
|
||||
|
||||
struct TileInfo {
|
||||
// The gid of the tile
|
||||
GidFormat _gid;
|
||||
|
||||
// Do we need to flip this tile?
|
||||
TextureFlipType _flip;
|
||||
|
||||
TileInfo() {
|
||||
_gid = 0;
|
||||
_flip = FLIP_NONE;
|
||||
}
|
||||
|
||||
TileInfo(rapidxml::xml_node<char> *node) {
|
||||
// Load the gid of the tile
|
||||
if (!loadNum(_gid, "gid", node))
|
||||
_gid = 0;
|
||||
|
||||
bool horizontal = (_gid & FlippedHorizontallyFlag) != 0;
|
||||
bool vertical = (_gid & FlippedVerticallyFlag) != 0;
|
||||
bool antidiagonal = (_gid & FlippedAntiDiagonallyFlag) != 0;
|
||||
|
||||
// Find how the tile is flipped
|
||||
if (horizontal) {
|
||||
if (vertical) {
|
||||
if (antidiagonal)
|
||||
_flip = FLIP_XYD;
|
||||
else
|
||||
_flip = FLIP_XY;
|
||||
} else if (antidiagonal)
|
||||
_flip = FLIP_DX;
|
||||
else
|
||||
_flip = FLIP_X;
|
||||
} else if (vertical) {
|
||||
if (antidiagonal)
|
||||
_flip = FLIP_DY;
|
||||
else
|
||||
_flip = FLIP_Y;
|
||||
} else if (antidiagonal)
|
||||
_flip = FLIP_D;
|
||||
else
|
||||
_flip = FLIP_NONE;
|
||||
|
||||
// Clear the flags
|
||||
_gid &= ~(FlippedHorizontallyFlag | FlippedVerticallyFlag | FlippedAntiDiagonallyFlag);
|
||||
}
|
||||
|
||||
bool operator==(const TileInfo& other) const {
|
||||
return (_gid == other._gid) && (_flip == other._flip);
|
||||
}
|
||||
};
|
||||
} // End of namespace TMX
|
||||
|
||||
} // End of namespace Crab
|
||||
|
||||
#endif // CRAB_TILEINFO_H
|
||||
Reference in New Issue
Block a user