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engines/crab/ScreenSettings.h
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140
engines/crab/ScreenSettings.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_SCREENSETTINGS_H
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#define CRAB_SCREENSETTINGS_H
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#include "crab/rapidxml/rapidxml.hpp"
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namespace Crab {
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struct Dimension {
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int w, h;
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Dimension() {
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w = 1280;
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h = 720;
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}
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bool operator<(const Dimension &d) { return (w < d.w && h < d.h); }
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};
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class ScreenAttributes {
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public:
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// Frames per second
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int _fps;
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// The current screen dimensions
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Dimension _cur;
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// The minimum dimension where we draw the image without scaling
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// Any lower than this and we draw at the minimum resolution, then scale it down
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// Dimension min;
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// Is the window full-screen?
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bool _fullscreen;
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// Does the window have a border?
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bool _border;
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// Is vertical sync enabled?
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bool _vsync;
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// The brightness of a window
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float _gamma;
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// The video flags
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uint32 _videoflags;
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// should we save on exit?
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bool _saveOnExit;
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// This flag is true if we want to load high quality images, false otherwise
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bool _quality;
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// Is the mouse trapped within the window
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bool _mouseTrap;
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// The text speed (used only for popup text)
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float _textSpeed;
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ScreenAttributes() {
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_fps = 60;
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_fullscreen = false;
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_border = true;
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_vsync = true;
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_saveOnExit = true;
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_quality = true;
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_mouseTrap = false;
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_gamma = 1.0f;
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_textSpeed = 1.0f;
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_videoflags = 0; //SDL_WINDOW_SHOWN;
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}
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};
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// Screen attributes
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class ScreenSettings : public ScreenAttributes {
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public:
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// The desktop dimensions
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Dimension _desktop;
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// True if we are in game, false otherwise
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bool _inGame;
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// Set to true when we have to call setUI() for rearranging UI after a resolution change
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bool _changeInterface;
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// The version of the settings
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uint _version;
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ScreenSettings() {
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_inGame = false;
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_version = 0;
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_changeInterface = false;
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}
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~ScreenSettings() {}
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bool validDimension(Dimension d) {
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return d.w <= _desktop.w && d.h <= _desktop.h;
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}
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void load(rapidxml::xml_node<char> *node);
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void internalEvents();
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void toggleFullScreen();
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void toggleVsync();
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void saveState();
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};
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}
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#endif // CRAB_SCREENSETTINGS_H
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