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engines/crab/Rectangle.h
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103
engines/crab/Rectangle.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_RECTANGLE_H
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#define CRAB_RECTANGLE_H
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#include "crab/Line.h"
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#include "crab/vectors.h"
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namespace Crab {
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//------------------------------------------------------------------------
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// Purpose: A simple rectangle class
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//------------------------------------------------------------------------
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struct Rect {
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int x;
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int y;
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int w;
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int h;
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Rect(int X = 0, int Y = 0, int W = 0, int H = 0) {
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x = X;
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y = Y;
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w = W;
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h = H;
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}
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bool load(rapidxml::xml_node<char> *node, const bool &echo = true, const Common::String &x_name = "x",
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const Common::String &y_name = "y", const Common::String &w_name = "w", const Common::String &h_name = "h");
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// Is this rectangle colliding with another rectangle?
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bool collide(Rect box) const;
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// Extend this rectangle to fully contain another rectangle
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void extend(Rect box);
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// Resolving a collision means we need to correct the position of the target rectangle to just outside of the reference rectangle
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// To do this, first we need to determine which edges of the rectangles are colliding
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// Resolve a collision in the X plane
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Direction resolveX(Rect collider);
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// Resolve a collision in the Y plane
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Direction resolveY(Rect collider);
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// Does this rectangle contain a point?
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bool contains(int x1, int y1) {
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return (x1 > x && x1 < x + w && y1 > y && y1 < y + h);
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}
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bool contains(Vector2i v) {
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return contains(v.x, v.y);
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}
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// Does this rectangle contain another rectangle?
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bool contains(Rect box) {
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return (x < box.x && x + w > box.x + box.w && y < box.y && y + h > box.y + box.h);
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}
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// Flip a rectangle with respect to an axis
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void flip(const TextureFlipType &flip, const Vector2i &axis);
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// Draw the borders of the rectangle
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void draw(const int &xOffset = 0, const int &yOffset = 0, const uint8 &r = 0, const uint8 &g = 0, const uint8 &b = 0, const uint8 &a = 255);
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// Check if a rectangle is the same as another
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bool operator==(const Rect &r) { return r.x == x && r.y == y && r.w == w && r.h == h; }
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// Save to file
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *name);
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};
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} // End of namespace Crab
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#endif // CRAB_RECTANGLE_H
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