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engines/crab/Polygon.h
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103
engines/crab/Polygon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_POLYGON_H
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#define CRAB_POLYGON_H
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#include "crab/Rectangle.h"
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#include "crab/vectors.h"
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namespace Crab {
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//------------------------------------------------------------------------
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// Purpose: The result of a collision
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//------------------------------------------------------------------------
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struct PolygonCollisionResult {
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// Are the Polygons currently intersecting?
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bool _intersect;
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// The translation to apply to polygon A to push the polygons apart
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// Also known as the minimum translation vector
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Vector2f _mtv;
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PolygonCollisionResult() {
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_intersect = false;
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}
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};
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//------------------------------------------------------------------------
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// Purpose: A simple 2D Polygon class
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//------------------------------------------------------------------------
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class Polygon2D {
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void addPoint(const Vector2f &ref, const Common::String &x, const Common::String &y, Vector2f &min, Vector2f &max);
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public:
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// A list of all points
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Common::Array<Vector2f> _point;
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// A list of all edges
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Common::Array<Vector2f> _edge;
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Polygon2D() {}
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Polygon2D(rapidxml::xml_node<char> *node, Rect &bounds) {
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load(node, bounds);
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}
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// Returns the approximate axis aligned bounding box of the polygon
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void load(rapidxml::xml_node<char> *node, Rect &bounds);
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void setEdge();
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Vector2f center() const;
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void offset(const float &x, const float &y);
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void offset(const Vector2f &v) {
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offset(v.x, v.y);
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}
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// Check if Polygon2D A is going to collide with Polygon2D B for the given velocity
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// PolyA is this polygon
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PolygonCollisionResult collide(const Polygon2D &polyB) const;
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// Code for collision with a rectangle
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PolygonCollisionResult collide(const Rect &rect) const;
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// Find if a point is inside this polygon
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bool contains(const float &x, const float &y);
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// Calculate the projection of a polygon on an axis and returns it as a [min, max] interval
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void project(const Vector2f &axis, float &min, float &max) const;
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void draw(const int &xOffset = 0, const int &yOffset = 0,
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const uint8 &r = 0, const uint8 &g = 0, const uint8 &b = 0.0f, const uint8 &a = 255);
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};
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} // End of namespace Crab
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#endif // CRAB_POLYGON_H
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