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engines/crab/PathfindingGrid.h
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engines/crab/PathfindingGrid.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_PATHFINDINGGRID_H
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#define CRAB_PATHFINDINGGRID_H
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#include "crab/PathfindingGraphNode.h"
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namespace Crab {
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namespace TMX {
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class TMXMap;
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}
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// This is the grid of pathfinding nodes that is formed for the level (SZ)
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class PathfindingGrid {
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friend class PathfindingGraphNode;
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PathfindingGraphNode **_nodes; // 2D array of nodes (size is [dimensions.x][dimensions.y]
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Vector2i _dimensions; // rows and columns of nodes.
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Vector2f _cellSize; // size of a cell in width and height
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// Neighbor node1 to node2.
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void connectNodes(PathfindingGraphNode *node1, PathfindingGraphNode *node2);
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public:
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// these are the default graph node costs.
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// they can be overwritten by values stored in the level's file.(SZ)
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static const int BLOCKED = -1;
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static const int OPEN = 1;
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static const int STAIRS = 5;
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// These are the actual data members used to assign costs. (SZ)
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int _blockedCost;
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int _openCost;
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int _stairsCost;
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PathfindingGrid();
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~PathfindingGrid();
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void reset();
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void setupNodes(const TMX::TMXMap &map);
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// Return the node at the given point (SZ)
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PathfindingGraphNode *getNodeAtPoint(Vector2f point);
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// Return the node at the given coordinates (SZ)
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PathfindingGraphNode *getNodeAtCoords(int x, int y) {
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return &_nodes[x][y];
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}
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Vector2i getDimensions() {
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return _dimensions;
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}
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Vector2f getCellSize() {
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return _cellSize;
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}
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// Returns the nearest open node to the compare spot, starting with the given nodePos
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// and iterating through its neighbors. (SZ)
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PathfindingGraphNode *getNearestOpenNode(Vector2f nodePos, Vector2f comparePos);
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// Return true if two nodes share and adjacency to the same blocked node.
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// Can be used to find corners that shouldn't be cut.
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Common::Array<PathfindingGraphNode *> cornerCheck(const PathfindingGraphNode *node1, const PathfindingGraphNode *node2);
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};
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} // End of namespace Crab
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#endif // CRAB_PATHFINDINGGRID_H
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