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94
engines/crab/PathfindingGraphNode.cpp
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94
engines/crab/PathfindingGraphNode.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/PathfindingGraphNode.h"
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namespace Crab {
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PathfindingGraphNode::PathfindingGraphNode() {
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_id = -1;
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_movementCost = -1.0f;
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}
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PathfindingGraphNode::PathfindingGraphNode(Vector2f pos, int i) : _position(pos) {
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_id = i;
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_movementCost = -1.0f;
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}
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PathfindingGraphNode::~PathfindingGraphNode() {
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}
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void PathfindingGraphNode::addNeighbor(PathfindingGraphNode *node) {
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addNeighbor(node, false);
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}
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void PathfindingGraphNode::addNeighbor(PathfindingGraphNode *node, bool ignoreDistance) {
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// You can't be your own neighbor. Sorry.
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if (node->_id == this->_id)
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return;
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// Make sure that the node is not already a neighbor (SZ)
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for (uint i = 0; i < _neighborNodes.size(); ++i) {
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if (_neighborNodes[i]->_id == node->_id) {
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return;
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}
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}
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_neighborNodes.push_back(node);
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// Determine the cost.
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if (ignoreDistance) {
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_neighborCosts.push_back(node->_movementCost);
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} else {
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Vector2f distVec = node->_position - this->_position;
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_neighborCosts.push_back(distVec.magnitude() * node->_movementCost);
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}
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}
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bool PathfindingGraphNode::adjacentToObstacle() const {
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for (const auto &iter : _neighborNodes) {
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if (iter->getMovementCost() < 0)
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return true;
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}
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return false;
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}
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bool PathfindingGraphNode::adjacentToNode(PathfindingGraphNode *otherNode) {
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for (uint i = 0; i < _neighborNodes.size(); ++i) {
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if (_neighborNodes[i] == otherNode)
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return true;
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}
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return false;
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}
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} // End of namespace Crab
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