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engines/crab/Line.h
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72
engines/crab/Line.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_LINE_H
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#define CRAB_LINE_H
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#include "crab/vectors.h"
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namespace Crab {
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// Find if 2 lines intersect and store the point of intersection
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template<typename T>
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bool collideLine(const T &p0X, const T &p0Y, const T &p1X, const T &p1Y,
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const T &p2X, const T &p2Y, const T &p3X, const T &p3Y,
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T *x = nullptr, T *y = nullptr) {
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Vector2D<T> s1, s2;
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s1.x = p1X - p0X;
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s1.y = p1Y - p0Y;
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s2.x = p3X - p2X;
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s2.y = p3Y - p2Y;
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float d = (-s2.x * s1.y + s1.x * s2.y);
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if (d != 0) {
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float s, t;
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s = (-s1.y * (p0X - p2X) + s1.x * (p0Y - p2Y)) / d;
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t = (s2.x * (p0Y - p2Y) - s2.y * (p0X - p2X)) / d;
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if (s >= 0 && s <= 1 && t >= 0 && t <= 1) {
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// Collision detected
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if (x != nullptr)
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*x = p0X + (t * s1.x);
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if (y != nullptr)
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*y = p0Y + (t * s1.y);
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return true;
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}
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}
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return false; // No collision
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}
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} // End of namespace Crab
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#endif // CRAB_LINE_H
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