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engines/cine/main_loop.h
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engines/cine/main_loop.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CINE_MAINLOOP_H
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#define CINE_MAINLOOP_H
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namespace Cine {
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enum CallSource {
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EXECUTE_PLAYER_INPUT, ///< Called from executePlayerInput function.
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MAIN_LOOP_WAIT_FOR_PLAYER_CLICK, ///< Called from mainLoop function's waiting for player click section.
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MAKE_MENU_CHOICE, ///< Called from makeMenuChoice function.
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MAKE_SYSTEM_MENU, ///< Called from makeSystemMenu function.
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MAKE_TEXT_ENTRY_MENU, ///< Called from makeTextEntryMenu function.
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PROCESS_INVENTORY, ///< Called from processInventory function.
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WAIT_PLAYER_INPUT ///< Called from waitPlayerInput function.
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};
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enum EventTarget {
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UNTIL_MOUSE_BUTTON_UP_DOWN_UP, ///< Wait until first mouse buttons all up, then at least one down, finally all up.
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UNTIL_MOUSE_BUTTON_DOWN_UP, ///< Wait until first at least one mouse button down, finally all up.
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UNTIL_MOUSE_BUTTON_UP, ///< Wait until all mouse buttons up.
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UNTIL_MOUSE_BUTTON_UP_AND_WAIT_ENDED, ///< Wait until all mouse buttons up and wait period (getTimerDelay()) ended.
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UNTIL_MOUSE_BUTTON_UP_DOWN, ///< Wait until first all mouse buttons up, finally at least one down.
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UNTIL_MOUSE_BUTTON_DOWN, ///< Wait until at least one mouse button down.
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UNTIL_MOUSE_BUTTON_DOWN_OR_KEY_UP_OR_DOWN_OR_IN_RECTS, ///< Wait until at least one mouse button down, up key pressed, down key pressed or mouse position in at least one of the given rectangles.
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UNTIL_MOUSE_BUTTON_DOWN_OR_KEY_INPUT, ///< Wait until at least one mouse button down or a key pressed.
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UNTIL_WAIT_ENDED, ///< Wait until wait period (getTimerDelay()) ended.
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EMPTY_EVENT_QUEUE ///< Empty the event queue.
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};
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void mainLoop(int bootScriptIdx);
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void manageEvents(CallSource callSource, EventTarget eventTarget, bool useMaxMouseButtonState = false, Common::Array<Common::Rect> rects = Common::Array<Common::Rect>());
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} // End of namespace Cine
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#endif
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