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engines/cine/detection.cpp
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68
engines/cine/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "cine/detection.h"
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#include "cine/cine.h"
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static const PlainGameDescriptor cineGames[] = {
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{"fw", "Future Wars"},
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{"os", "Operation Stealth"},
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{nullptr, nullptr}
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};
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#include "cine/detection_tables.h"
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static const DebugChannelDef debugFlagList[] = {
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{Cine::kCineDebugScript, "Script", "Script debug level"},
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{Cine::kCineDebugPart, "Part", "Part debug level"},
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{Cine::kCineDebugSound, "Sound", "Sound debug level"},
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{Cine::kCineDebugCollision, "Collision", "Collision debug level"},
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DEBUG_CHANNEL_END
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};
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class CineMetaEngineDetection : public AdvancedMetaEngineDetection<Cine::CINEGameDescription> {
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public:
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CineMetaEngineDetection() : AdvancedMetaEngineDetection(Cine::gameDescriptions, cineGames) {
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_guiOptions = GUIO4(GUIO_NOSPEECH, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_TRANSPARENT_DIALOG_BOXES, GAMEOPTION_TTS);
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}
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const char *getName() const override {
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return "cine";
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}
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const char *getEngineName() const override {
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return "Cinematique evo 1";
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}
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const char *getOriginalCopyright() const override {
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return "Cinematique evo 1 (C) Delphine Software";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(CINE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, CineMetaEngineDetection);
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