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623
engines/cine/cine.cpp
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623
engines/cine/cine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "backends/keymapper/keymapper.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/paletteman.h"
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#include "image/iff.h"
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#include "cine/cine.h"
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#include "cine/bg_list.h"
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#include "cine/main_loop.h"
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#include "cine/object.h"
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#include "cine/texte.h"
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#include "cine/sound.h"
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#include "cine/various.h"
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namespace Cine {
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#ifdef USE_TTS
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// The color names for the copy protection screens are images, so they are transcribed here for TTS
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static const char *copyProtectionColorsFWEnglish[] = {
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"White",
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"Yellow",
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"Red",
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"Orange",
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"Black",
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"Blue",
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"Brown",
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"Green"
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};
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static const char *copyProtectionColorsFWFrench[] = {
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"Blanc",
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"Jaune",
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"Rouge",
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"Orange",
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"Noir",
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"Bleu",
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"Marron",
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"Vert"
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};
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static const char *copyProtectionColorsFWGerman[] = {
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"Wei\236",
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"Gelb",
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"Rot",
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"Orange",
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"Schwarz",
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"Blau",
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"Braun",
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"Grun"
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};
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static const char *copyProtectionColorsFWSpanish[] = {
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"Blanco",
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"Amarillo",
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"Rojo",
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"Naranja",
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"Negro",
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"Azul",
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"Marr\242n",
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"Verde"
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};
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static const char *copyProtectionColorsOSEnglish[] = {
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"Black",
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"White",
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"Yellow",
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"Orange",
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"Red",
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"Brown",
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"Grey",
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"Pink",
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"Purple",
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"Light Blue",
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"Dark Blue",
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"Light Green",
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"Dark Green"
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};
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static const char *copyProtectionColorsOSFrench[] = {
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"Noir",
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"Blanc",
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"Jaune",
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"Orange",
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"Rouge",
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"Marron",
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"Gris",
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"Rose",
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"Violet",
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"Bleu Clair",
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"Bleu Fonc\202",
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"Vert Clair",
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"Vert Fonc\202"
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};
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static const char *copyProtectionColorsOSGerman[] = {
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"Schwarz",
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"Wei\236",
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"Gelb",
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"Orange",
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"Rot",
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"Braun",
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"Grau",
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"Pink",
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"Violett",
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"Hellblau",
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"Dunkelblau",
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"Hellgr\201n",
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"Dunkelgr\201n"
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};
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static const char *copyProtectionColorsOSSpanish[] = {
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"Negro",
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"Blanco",
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"Amarillo",
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"Naranja",
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"Rojo",
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"Marr\242n",
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"Gris",
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"Rosa",
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"Morado",
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"Azul Claro",
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"Azul Oscuro",
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"Verde Claro",
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"Verde Oscuro"
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};
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static const char *copyProtectionColorsOSItalian[] = {
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"Nero",
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"Bianco",
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"Giallo",
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"Arancione",
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"Rosso",
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"Marrone",
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"Grigio",
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"Rosa",
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"Viola",
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"Blu Chiaro",
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"Blu Scuro",
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"Verde Chiaro",
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"Verde Scuro"
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};
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static const int kNumOfFWColors = 8;
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static const int kNumOfOSColors = 13;
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#endif
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Sound *g_sound = nullptr;
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CineEngine *g_cine = nullptr;
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CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc)
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: Engine(syst),
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_gameDescription(gameDesc),
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_rnd("cine") {
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// Setup mixer
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syncSoundSettings();
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setDebugger(new CineConsole(this));
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g_cine = this;
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for (int i = 0; i < NUM_FONT_CHARS; i++) {
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_textHandler.fontParamTable[i].characterIdx = 0;
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_textHandler.fontParamTable[i].characterWidth = 0;
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}
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_restartRequested = false;
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_preLoad = false;
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setDefaultGameSpeed();
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}
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CineEngine::~CineEngine() {
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if (getGameType() == Cine::GType_OS) {
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freeErrmessDat();
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}
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}
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void CineEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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bool mute = false;
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if (ConfMan.hasKey("mute"))
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mute = ConfMan.getBool("mute");
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// Use music volume for plain sound types (At least the AdLib player uses a plain sound type
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// so previously the music and sfx volume controls didn't affect it at all).
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// FIXME: Make AdLib player differentiate between playing sound effects and music and remove this.
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType,
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mute ? 0 : ConfMan.getInt("music_volume"));
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}
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Common::Error CineEngine::run() {
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Graphics::ModeList modes;
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modes.push_back(Graphics::Mode(320, 200));
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if (g_cine->getGameType() == GType_FW && (g_cine->getFeatures() & GF_CD)) {
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modes.push_back(Graphics::Mode(640, 480));
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initGraphicsModes(modes);
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showSplashScreen();
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} else {
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initGraphicsModes(modes);
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}
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// Initialize backend
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initGraphics(320, 200);
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if (g_cine->getGameType() == GType_FW && (g_cine->getFeatures() & GF_CD)) {
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if (!existExtractedCDAudioFiles(19) // tracks <19 are not used
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&& !isDataAndCDAudioReadFromSameCD()) {
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warnMissingExtractedCDAudio();
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}
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}
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if (getPlatform() == Common::kPlatformDOS) {
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g_sound = new PCSound(_mixer, this);
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} else {
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// Paula chipset for Amiga and Atari versions
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g_sound = new PaulaSound(_mixer, this);
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}
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_restartRequested = false;
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Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
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if (ttsMan != nullptr) {
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ttsMan->setLanguage(ConfMan.get("language"));
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ttsMan->enable(ConfMan.getBool("tts_enabled"));
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}
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switch (getLanguage()) {
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case Common::EN_ANY:
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case Common::EN_USA:
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case Common::EN_GRB:
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_ttsLanguage = kEnglish;
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break;
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case Common::FR_FRA:
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_ttsLanguage = kFrench;
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break;
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case Common::DE_DEU:
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_ttsLanguage = kGerman;
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break;
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case Common::ES_ESP:
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_ttsLanguage = kSpanish;
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break;
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case Common::IT_ITA:
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_ttsLanguage = kItalian;
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break;
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default:
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_ttsLanguage = kEnglish;
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break;
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}
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_copyProtectionColorScreen = false;
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_copyProtectionTextScreen = false;
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_saveInputMenuOpen = false;
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do {
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initialize();
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_restartRequested = false;
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CursorMan.showMouse(true);
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mainLoop(BOOT_SCRIPT_INDEX);
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delete renderer;
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delete[] collisionPage;
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delete _scriptInfo;
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} while (_restartRequested);
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delete g_sound;
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return Common::kNoError;
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}
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uint32 CineEngine::getTimerDelay() const {
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return (10923000 * _timerDelayMultiplier) / 1193180;
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}
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/**
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* Modify game speed
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* @param speedChange Negative values slow game down, positive values speed it up, zero does nothing
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* @return Timer delay multiplier's value after the game speed change
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*/
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int CineEngine::modifyGameSpeed(int speedChange) {
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// If we want more speed we decrement the timer delay multiplier and vice versa.
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_timerDelayMultiplier = CLIP(_timerDelayMultiplier - speedChange, 1, 50);
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return _timerDelayMultiplier;
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}
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void CineEngine::setDefaultGameSpeed() {
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_timerDelayMultiplier = 12;
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}
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void CineEngine::initialize() {
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setTotalPlayTime(0); // Reset total play time
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_globalVars.reinit(NUM_MAX_VAR + 1);
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// Initialize all savegames' descriptions to empty strings
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memset(currentSaveName, 0, sizeof(currentSaveName));
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// Resize object table to its correct size and reset all its elements
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g_cine->_objectTable.resize(NUM_MAX_OBJECT);
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resetObjectTable();
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// Resize animation data table to its correct size and reset all its elements
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g_cine->_animDataTable.resize(NUM_MAX_ANIMDATA);
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freeAnimDataTable();
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// Resize zone data table to its correct size and reset all its elements
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g_cine->_zoneData.resize(NUM_MAX_ZONE);
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Common::fill(g_cine->_zoneData.begin(), g_cine->_zoneData.end(), 0);
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// Resize zone query table to its correct size and reset all its elements
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g_cine->_zoneQuery.resize(NUM_MAX_ZONE);
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Common::fill(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0);
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setDefaultGameSpeed();
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_scriptInfo = setupOpcodes();
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initLanguage(getLanguage());
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if (getGameType() == Cine::GType_OS) {
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renderer = new OSRenderer;
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} else {
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renderer = new FWRenderer;
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}
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renderer->initialize();
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forbidBgPalReload = 0;
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reloadBgPalOnNextFlip = 0;
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gfxFadeOutCompleted = 0;
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gfxFadeInRequested = 0;
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safeControlsLastAccessedMs = 0;
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lastSafeControlObjIdx = -1;
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currentDisk = 1;
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collisionPage = new byte[320 * 200]();
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// Clear part buffer as there's nothing loaded into it yet.
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// Its size will change when loading data into it with the loadPart function.
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g_cine->_partBuffer.clear();
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if (getGameType() == Cine::GType_OS) {
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readVolCnf();
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}
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loadTextData("texte.dat");
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if (getGameType() == Cine::GType_OS && !(getFeatures() & GF_DEMO)) {
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loadPoldatDat("poldat.dat");
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loadErrmessDat("errmess.dat");
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}
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// in case ScummVM engines can be restarted in the future
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g_cine->_scriptTable.clear();
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g_cine->_relTable.clear();
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g_cine->_objectScripts.clear();
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g_cine->_globalScripts.clear();
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g_cine->_bgIncrustList.clear();
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freeAnimDataTable();
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g_cine->_overlayList.clear();
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g_cine->_messageTable.clear();
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resetObjectTable();
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g_cine->_seqList.clear();
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if (getGameType() == Cine::GType_OS) {
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disableSystemMenu = 1;
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} else {
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// WORKAROUND: We do not save this variable in FW's savegames.
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// Initializing this to 1, like we do it in the OS case, will
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// cause the menu disabled when loading from the launcher or
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// command line.
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// A proper fix here would be to save this variable in FW's saves.
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// Since it seems these are unversioned so far, there would be need
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// to properly add versioning to them first.
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//
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// Adding versioning to FW saves didn't solve this problem. Setting
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// disableSystemMenu according to the saved value still caused the
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// action menu (EXAMINE, TAKE, INVENTORY, ...) sometimes to be
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// disabled when it wasn't supposed to be disabled when
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// loading from the launcher or command line.
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disableSystemMenu = 0;
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}
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var8 = 0;
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bgVar0 = 0;
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var2 = var3 = var4 = lastType20OverlayBgIdx = 0;
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musicIsPlaying = 0;
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currentDatName[0] = 0;
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_keyInputList.clear();
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// Used for making sound effects work using Roland MT-32 and AdLib in
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// Operation Stealth after loading a savegame. The sound effects are loaded
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// in AUTO00.PRC using a combination of o2_loadAbs and o2_playSample(1, ...)
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// before o1_freePartRange(0, 200). In the original game AUTO00.PRC
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// was run when starting or restarting the game and one could not load a savegame
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// before passing the copy protection. Thus, we try to emulate that behaviour by
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// running at least part of AUTO00.PRC before loading a savegame.
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//
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// Confirmed that DOS and Atari ST versions do have these commands in their AUTO00.PRC files.
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// Confirmed that Amiga and demo versions do not have these commands in their AUTO00.PRC files.
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if (getGameType() == Cine::GType_OS && !(getFeatures() & GF_DEMO) &&
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(getPlatform() == Common::kPlatformDOS || getPlatform() == Common::kPlatformAtariST)) {
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loadPrc(BOOT_PRC_NAME);
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Common::strcpy_s(currentPrcName, BOOT_PRC_NAME);
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addScriptToGlobalScripts(BOOT_SCRIPT_INDEX);
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runOnlyUntilFreePartRangeFirst200 = true;
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executeGlobalScripts();
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}
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_preLoad = false;
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if (ConfMan.hasKey("save_slot") && !_restartRequested) {
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Common::Error loadError = loadGameState(ConfMan.getInt("save_slot"));
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if (loadError.getCode() == Common::kNoError)
|
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_preLoad = true;
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}
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if (!_preLoad) {
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loadPrc(BOOT_PRC_NAME);
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Common::strcpy_s(currentPrcName, BOOT_PRC_NAME);
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setMouseCursor(MOUSE_CURSOR_NORMAL);
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}
|
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}
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void CineEngine::showSplashScreen() {
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Common::File file;
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if (!file.open("sony.lbm"))
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return;
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Image::IFFDecoder decoder;
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if (!decoder.loadStream(file))
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return;
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const Graphics::Surface *surface = decoder.getSurface();
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if (surface->w == 640 && surface->h == 480) {
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initGraphics(640, 480);
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const Graphics::Palette &palette = decoder.getPalette();
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g_system->getPaletteManager()->setPalette(palette.data(), 0, palette.size());
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g_system->copyRectToScreen(surface->getPixels(), 640, 0, 0, 640, 480);
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g_system->updateScreen();
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Common::EventManager *eventMan = g_system->getEventManager();
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bool done = false;
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uint32 now = g_system->getMillis();
|
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while (!done && g_system->getMillis() - now < 2000) {
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Common::Keymapper *keymapper = _eventMan->getKeymapper();
|
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keymapper->getKeymap("intro-shortcuts")->setEnabled(true);
|
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|
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Common::Event event;
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while (eventMan->pollEvent(event)) {
|
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if (event.type == Common::EVENT_CUSTOM_ENGINE_ACTION_START && event.customType == kActionExitSonyScreen) {
|
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done = true;
|
||||
break;
|
||||
}
|
||||
if (shouldQuit())
|
||||
done = true;
|
||||
}
|
||||
keymapper->getKeymap("intro-shortcuts")->setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
decoder.destroy();
|
||||
}
|
||||
|
||||
void CineEngine::sayText(const Common::String &text, Common::TextToSpeechManager::Action action) {
|
||||
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
|
||||
// _previousSaid is used to prevent the TTS from looping when sayText is called inside a loop,
|
||||
// for example when the cursor stays on a button. Without it when the text ends it would speak
|
||||
// the same text again.
|
||||
// _previousSaid is cleared when appropriate to allow for repeat requests
|
||||
if (ttsMan != nullptr && ConfMan.getBool("tts_enabled") && text != _previousSaid) {
|
||||
if (getLanguage() == Common::DE_DEU) {
|
||||
// German translation encodes ß as 0x9e, but it's 0xe1 in codepage 850
|
||||
Common::String ttsMessage = text;
|
||||
ttsMessage.replace('\x9e', '\xe1');
|
||||
ttsMan->say(ttsMessage, action, Common::CodePage::kDos850);
|
||||
} else if (getLanguage() == Common::FR_FRA && getGameType() == GType_FW) {
|
||||
// French translation for Future Wars encodes ê as 0x97, but it's 0x88 in codepage 850
|
||||
Common::String ttsMessage = text;
|
||||
ttsMessage.replace('\x97', '\x88');
|
||||
ttsMan->say(ttsMessage, action, Common::CodePage::kDos850);
|
||||
} else {
|
||||
ttsMan->say(text, action, Common::CodePage::kDos850);
|
||||
}
|
||||
|
||||
_previousSaid = text;
|
||||
}
|
||||
}
|
||||
|
||||
void CineEngine::stopTextToSpeech() {
|
||||
Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
|
||||
if (ttsMan != nullptr && ConfMan.getBool("tts_enabled") && ttsMan->isSpeaking()) {
|
||||
ttsMan->stop();
|
||||
_previousSaid.clear();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USE_TTS
|
||||
|
||||
void CineEngine::mouseOverButton() {
|
||||
if (!_copyProtectionTextScreen && !_copyProtectionColorScreen) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint16 mouseX, mouseY, mouseButton;
|
||||
getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY);
|
||||
|
||||
int16 objIdx = getObjectUnderCursor(mouseX, mouseY);
|
||||
|
||||
if (objIdx != -1) {
|
||||
if (_copyProtectionTextScreen) {
|
||||
// Operation Stealth has other objects than just the "Ok" button in this screen
|
||||
if (getGameType() == GType_OS && _objectTable[objIdx].frame != 151) {
|
||||
return;
|
||||
}
|
||||
|
||||
sayText("Ok", Common::TextToSpeechManager::INTERRUPT);
|
||||
} else if (_copyProtectionColorScreen) {
|
||||
const char **colors;
|
||||
|
||||
if (getGameType() == GType_FW) {
|
||||
// The Amiga and Atari versions use a different copy protection screen from the DOS version
|
||||
// and don't have these color buttons
|
||||
// The only exception is the US Amiga version, which uses the color screen
|
||||
if (getPlatform() != Common::kPlatformDOS && getLanguage() != Common::EN_USA) {
|
||||
return;
|
||||
}
|
||||
|
||||
int16 index = objIdx - 150;
|
||||
|
||||
if (index < 0 || index >= kNumOfFWColors) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_ttsLanguage) {
|
||||
case kEnglish:
|
||||
colors = copyProtectionColorsFWEnglish;
|
||||
break;
|
||||
case kFrench:
|
||||
colors = copyProtectionColorsFWFrench;
|
||||
break;
|
||||
case kGerman:
|
||||
colors = copyProtectionColorsFWGerman;
|
||||
break;
|
||||
case kSpanish:
|
||||
colors = copyProtectionColorsFWSpanish;
|
||||
break;
|
||||
default:
|
||||
colors = copyProtectionColorsFWEnglish;
|
||||
break;
|
||||
}
|
||||
sayText(colors[index], Common::TextToSpeechManager::INTERRUPT);
|
||||
} else {
|
||||
int16 index = objIdx - 240;
|
||||
|
||||
if (index < 0 || index >= kNumOfOSColors) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_ttsLanguage) {
|
||||
case kEnglish:
|
||||
colors = copyProtectionColorsOSEnglish;
|
||||
break;
|
||||
case kFrench:
|
||||
colors = copyProtectionColorsOSFrench;
|
||||
break;
|
||||
case kItalian:
|
||||
colors = copyProtectionColorsOSItalian;
|
||||
break;
|
||||
case kGerman:
|
||||
colors = copyProtectionColorsOSGerman;
|
||||
break;
|
||||
case kSpanish:
|
||||
colors = copyProtectionColorsOSSpanish;
|
||||
break;
|
||||
default:
|
||||
colors = copyProtectionColorsOSEnglish;
|
||||
break;
|
||||
}
|
||||
sayText(colors[index], Common::TextToSpeechManager::INTERRUPT);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_previousSaid.clear();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} // End of namespace Cine
|
||||
Reference in New Issue
Block a user