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127
engines/chewy/rooms/room95.cpp
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127
engines/chewy/rooms/room95.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room95.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room95::entry(int16 eib_nr) {
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_G(det)->playSound(0, 0);
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_G(SetUpScreenFunc) = setup_func;
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_G(zoom_horizont) = 140;
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_G(gameState).ScrollxStep = 2;
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_G(gameState).ZoomXy[P_HOWARD][0] = _G(gameState).ZoomXy[P_HOWARD][1] = 30;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (_G(gameState).flags35_20)
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_G(det)->showStaticSpr(10);
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if (_G(flags).LoadGame)
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return;
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hideCur();
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if (eib_nr == 138) {
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setPersonPos(-20, 120, P_HOWARD, ANI_GO);
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autoMove(2, P_CHEWY);
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} else {
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setPersonPos(473, 83, P_HOWARD, P_RIGHT);
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}
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showCur();
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}
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void Room95::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (eib_nr == 139)
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_G(gameState)._personRoomNr[P_HOWARD] = 94;
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else if (eib_nr == 140)
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_G(gameState)._personRoomNr[P_HOWARD] = 96;
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}
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void Room95::setup_func() {
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calc_person_look();
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int posX = _G(moveState)[P_CHEWY].Xypos[0];
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int destX;
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int destY = 120;
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if (posX < 130)
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destX = 40;
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else if (posX < 312)
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destX = 221;
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else if (posX < 445)
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destX = 342;
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else
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destX = 536;
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if (_G(HowardMov) == 1) {
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destX = 473;
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destY = 83;
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}
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goAutoXy(destX, destY, P_HOWARD, ANI_GO);
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}
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int Room95::proc2() {
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hideCur();
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autoMove(3, P_CHEWY);
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if (isCurInventory(113)) {
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delInventory(_G(cur)->getInventoryCursor());
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start_spz_wait(14, 1, false, P_CHEWY);
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_G(gameState).flags35_20 = true;
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_G(det)->showStaticSpr(10);
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showCur();
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return 1;
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}
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if (_G(cur)->usingInventoryCursor()) {
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showCur();
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return 0;
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}
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if (_G(gameState).flags35_20) {
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_133);
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register_cutscene(33);
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_G(gameState)._personRoomNr[P_HOWARD] = 97;
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switchRoom(97);
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} else {
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start_spz(CH_TALK1, 255, false, P_CHEWY);
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startAadWait(548);
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}
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showCur();
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return 1;
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}
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} // namespace Rooms
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} // namespace Chewy
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