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76
engines/chewy/rooms/room93.cpp
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76
engines/chewy/rooms/room93.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room93.h"
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namespace Chewy {
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namespace Rooms {
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void Room93::entry() {
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if (_G(flags).LoadGame)
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return;
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_G(gameState).scrollx = 0;
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hide_person();
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startSetAILWait(3, 0, ANI_GO);
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_G(det)->set_static_ani(0, -1);
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startAadWait(616);
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_G(det)->del_static_ani(0);
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startSetAILWait(3, 1, ANI_FRONT);
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_G(det)->set_static_ani(1, -1);
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startDialogCloseupWait(27);
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if (!_G(gameState).flags37_40) {
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_G(det)->del_static_ani(1);
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hideCur();
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startSetAILWait(3, 1, ANI_GO);
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_G(det)->set_static_ani(0, -1);
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startAadWait(549);
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_G(det)->del_static_ani(0);
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startSetAILWait(3, 1, ANI_FRONT);
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startSetAILWait(6, 1, ANI_FRONT);
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_G(det)->set_static_ani(7, -1);
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startAadWait(550);
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_G(det)->del_static_ani(7);
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startSetAILWait(6, 1, ANI_GO);
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startSetAILWait(2, 1, ANI_FRONT);
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setupScreen(DO_SETUP);
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showCur();
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}
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_G(gameState).flags35_40 = true;
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show_person();
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switchRoom(94);
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}
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void Room93::xit() {
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_G(gameState)._personRoomNr[P_HOWARD] = 94;
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_G(gameState).scrollx = _G(gameState).r94Scrollx;
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_G(menu_item) = CUR_WALK;
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cursorChoice(CUR_WALK);
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}
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} // namespace Rooms
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} // namespace Chewy
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