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145
engines/chewy/rooms/room91.cpp
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145
engines/chewy/rooms/room91.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room91.h"
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namespace Chewy {
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namespace Rooms {
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int16 Room91::_click;
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void Room91::entry() {
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_G(zoom_horizont) = 110;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 3;
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_G(gameState).ScrollxStep = 2;
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_G(SetUpScreenFunc) = setup_func;
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_click = 0;
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_G(gameState).ZoomXy[P_HOWARD][0] = _G(gameState).ZoomXy[P_HOWARD][1] = 30;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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if (_G(flags).LoadGame)
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return;
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_G(gameState).scrollx = 320;
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hideCur();
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if (_G(gameState).flags34_1) {
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setPersonPos(499, 106, P_CHEWY, P_RIGHT);
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setPersonPos(536, 90, P_HOWARD, P_RIGHT);
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if (!_G(gameState).flags34_2) {
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_G(gameState).flags34_2 = true;
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startAadWait(503);
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}
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} else {
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_G(flags).MainInput = false;
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_G(flags).NoScroll = true;
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_G(gameState).flags34_1 = true;
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setPersonPos(326, 99, P_CHEWY, P_RIGHT);
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setPersonPos(312, 75, P_HOWARD, P_RIGHT);
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_G(gameState).SVal3 = 0;
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_G(gameState).flags34_4 = true;
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startAadWait(502);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(det)->startDetail(0, 255, false);
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for (int i = 0; i < 3; ++i) {
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_G(timer_nr)[i] = _G(room)->set_timer(5 + i, 3 + (2 * i));
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}
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_G(det)->startDetail(5, 2, false);
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}
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showCur();
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}
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void Room91::xit(int16 eib_nr) {
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_G(flags).MainInput = true;
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_G(gameState).ScrollxStep = 1;
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_G(gameState).scrollx = 0;
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if (eib_nr == 136)
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_G(gameState)._personRoomNr[P_HOWARD] = 90;
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_G(gameState).flags34_4 = false;
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_G(flags).NoScroll = false;
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}
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void Room91::setup_func() {
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if (!_G(gameState).flags34_4) {
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calc_person_look();
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const int xyPos = _G(moveState)[0].Xypos[0];
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if (xyPos < 130)
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goAutoXy(40, 97, P_HOWARD, ANI_GO);
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else if (xyPos < 312)
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goAutoXy(221, 94, P_HOWARD, ANI_GO);
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else if (xyPos < 445)
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goAutoXy(342, 93, P_HOWARD, ANI_GO);
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else
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goAutoXy(536, 90, P_HOWARD, ANI_GO);
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} else {
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if (_G(menu_display))
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return;
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_G(menu_item) = CUR_USE;
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cur_2_inventory();
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cursorChoice(CUR_BLASTER);
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if (_G(mouseLeftClick) == 0 || _click)
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return;
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const int oldClick = _click;
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_G(mouseLeftClick) = oldClick;
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_click = 1;
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const int aniNr = 1 + (g_events->_mousePos.y <= 100 ? 1 : 0);
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hideCur();
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_G(det)->stopDetail(0);
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startSetAILWait(aniNr, 1, ANI_FRONT);
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_click = oldClick;
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_G(det)->startDetail(0, 255, false);
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_G(det)->startDetail(aniNr + 2, 1, false);
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_G(det)->startDetail(7, 1, false);
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start_spz_wait(62, 1, false, P_HOWARD);
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_G(gameState).SVal3 += 1;
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showCur();
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if (_G(gameState).SVal3 == 4) {
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_G(det)->stopDetail(0);
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_G(gameState)._personHide[P_CHEWY] = false;
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hideCur();
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autoMove(1, P_CHEWY);
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stop_spz();
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startAadWait(505);
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_G(gameState)._personHide[P_HOWARD] = true;
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startSetAILWait(9, 1, ANI_FRONT);
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_G(gameState)._personHide[P_HOWARD] = false;
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_G(gameState)._personRoomNr[P_HOWARD] = 50;
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_G(gameState).flags34_4 = false;
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showCur();
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switchRoom(50);
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}
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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