Initial commit
This commit is contained in:
152
engines/chewy/rooms/room88.cpp
Normal file
152
engines/chewy/rooms/room88.cpp
Normal file
@@ -0,0 +1,152 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "chewy/cursor.h"
|
||||
#include "chewy/defines.h"
|
||||
#include "chewy/detail.h"
|
||||
#include "chewy/events.h"
|
||||
#include "chewy/globals.h"
|
||||
#include "chewy/room.h"
|
||||
#include "chewy/rooms/room88.h"
|
||||
|
||||
namespace Chewy {
|
||||
namespace Rooms {
|
||||
|
||||
void Room88::entry() {
|
||||
_G(gameState).scrollx = 0;
|
||||
setPersonPos(163, 122, P_CHEWY, P_LEFT);
|
||||
setPersonPos(59, 107, P_HOWARD, P_RIGHT);
|
||||
setPersonPos(91, 110, P_NICHELLE, P_RIGHT);
|
||||
|
||||
_G(det)->showStaticSpr(1 + (_G(gameState).flags30_10 ? 1 : 0));
|
||||
|
||||
_G(SetUpScreenFunc) = calc_person_look;
|
||||
|
||||
if (_G(gameState).flags32_10) {
|
||||
_G(det)->startDetail(4, 255, false);
|
||||
_G(atds)->delControlBit(505, ATS_ACTIVE_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
void Room88::xit() {
|
||||
_G(gameState).flags31_8 = true;
|
||||
_G(gameState)._personRoomNr[P_HOWARD] = _G(gameState).R88UsedMonkey ? 84 : 82;
|
||||
// Don't move Nichelle if she has been abducted in room 86
|
||||
if (_G(gameState)._personRoomNr[P_NICHELLE] != 0)
|
||||
_G(gameState)._personRoomNr[P_NICHELLE] = _G(gameState)._personRoomNr[P_HOWARD];
|
||||
}
|
||||
|
||||
int Room88::proc1() {
|
||||
if (_G(cur)->usingInventoryCursor())
|
||||
return 0;
|
||||
|
||||
hideCur();
|
||||
autoMove(0, P_CHEWY);
|
||||
switchRoom(_G(gameState).R88UsedMonkey ? 84 : 82);
|
||||
_G(menu_item) = CUR_WALK;
|
||||
cursorChoice(CUR_WALK);
|
||||
showCur();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Room88::proc2() {
|
||||
if (_G(cur)->usingInventoryCursor())
|
||||
return 0;
|
||||
|
||||
hideCur();
|
||||
autoMove(1, P_CHEWY);
|
||||
start_spz_wait(13, 1, false, P_CHEWY);
|
||||
_G(det)->showStaticSpr(0);
|
||||
startSetAILWait(0, 1, _G(gameState).flags30_10 ? ANI_GO : ANI_FRONT);
|
||||
_G(det)->hideStaticSpr(1 + (_G(gameState).flags30_10 ? 1 : 0));
|
||||
_G(gameState).flags31_10 = false;
|
||||
_G(det)->showStaticSpr(1 + (!_G(gameState).flags30_10 ? 1 : 0));
|
||||
start_spz_wait(13, 1, false, P_CHEWY);
|
||||
_G(det)->hideStaticSpr(0);
|
||||
|
||||
showCur();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Room88::proc3() {
|
||||
if (_G(cur)->usingInventoryCursor())
|
||||
return 0;
|
||||
|
||||
hideCur();
|
||||
autoMove(2, P_CHEWY);
|
||||
|
||||
if (!_G(gameState).flags30_80 || _G(gameState).R88UsedMonkey) {
|
||||
hideCur();
|
||||
if (_G(gameState).flags32_10) {
|
||||
startAadWait(480);
|
||||
_G(out)->setPointer(nullptr);
|
||||
_G(out)->cls();
|
||||
_G(flags).NoPalAfterFlc = true;
|
||||
flic_cut(FCUT_087);
|
||||
_G(out)->setPointer(nullptr);
|
||||
_G(out)->cls();
|
||||
_G(gameState).flags32_40 = true;
|
||||
switchRoom(84);
|
||||
} else {
|
||||
startAadWait(465);
|
||||
}
|
||||
} else {
|
||||
startAadWait(466);
|
||||
start_spz_wait(13, 1, false, P_CHEWY);
|
||||
|
||||
const int aniNr = 1 + (_G(gameState).flags31_10 ? 1 : 0);
|
||||
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
startSetAILWait(aniNr, 1, ANI_FRONT);
|
||||
startSetAILWait(aniNr, 1, ANI_GO);
|
||||
}
|
||||
|
||||
_G(out)->setPointer(nullptr);
|
||||
_G(out)->cls();
|
||||
_G(flags).NoPalAfterFlc = true;
|
||||
flic_cut(FCUT_088);
|
||||
_G(gameState)._personHide[P_CHEWY] = true;
|
||||
_G(gameState).flags32_1 = true;
|
||||
_G(out)->raster_col(0, 0, 0, 0);
|
||||
switchRoom(80);
|
||||
hideCur();
|
||||
startSetAILWait(1, 1, ANI_FRONT);
|
||||
_G(out)->setPointer(nullptr);
|
||||
_G(out)->cls();
|
||||
_G(flags).NoPalAfterFlc = true;
|
||||
flic_cut(FCUT_086);
|
||||
register_cutscene(24);
|
||||
|
||||
_G(gameState)._personHide[P_CHEWY] = false;
|
||||
_G(gameState)._personRoomNr[P_HOWARD] = 88;
|
||||
_G(gameState)._personRoomNr[P_NICHELLE] = 88;
|
||||
switchRoom(88);
|
||||
_G(gameState).R88UsedMonkey = true;
|
||||
_G(gameState).flags32_1 = false;
|
||||
}
|
||||
|
||||
showCur();
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Chewy
|
||||
Reference in New Issue
Block a user