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203
engines/chewy/rooms/room86.cpp
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203
engines/chewy/rooms/room86.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/detail.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room86.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room86::entry(int16 eib_nr) {
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_G(gameState).ScrollxStep = 2;
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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_G(gameState).ZoomXy[P_HOWARD][0] = 20;
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_G(gameState).ZoomXy[P_HOWARD][1] = 20;
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_G(gameState).ZoomXy[P_NICHELLE][0] = 20;
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_G(gameState).ZoomXy[P_NICHELLE][1] = 24;
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_G(zoom_horizont) = 110;
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_G(gameState).DiaAMov = 0;
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if (_G(gameState).flags32_2) {
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_G(det)->startDetail(0, 255, false);
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_G(det)->setStaticPos(0, 352, 107, false, false);
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_G(det)->showStaticSpr(0);
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}
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if (_G(flags).LoadGame)
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return;
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if (eib_nr == 127) {
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setPersonPos(82, 56, P_HOWARD, P_RIGHT);
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setPersonPos(134, 56, P_NICHELLE, P_LEFT);
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return;
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}
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if (!_G(gameState).flags32_10) {
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setPersonPos(260, 66, P_CHEWY, P_RIGHT);
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setPersonPos(298, 44, P_HOWARD, P_LEFT);
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setPersonPos(320, 42, P_NICHELLE, P_LEFT);
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_G(gameState).scrollx = 164;
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} else {
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_G(spieler_mi)[P_CHEWY].Vorschub = 16;
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hideCur();
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_G(flags).ZoomMov = false;
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_G(gameState).scrollx = 246;
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_G(gameState).ScrollxStep = 8;
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setPersonPos(443, 66, P_CHEWY, P_RIGHT);
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_G(gameState)._personRoomNr[P_HOWARD] = 84;
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_G(gameState)._personRoomNr[P_NICHELLE] = 0;
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autoMove(2, P_CHEWY);
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_G(flags).NoScroll = true;
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_G(gameState).ScrollxStep = 2;
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auto_scroll(30, 0);
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start_spz_wait(13, 1, false, P_CHEWY);
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_G(flags).NoScroll = false;
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_G(spieler_mi)[P_CHEWY].Vorschub = 8;
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_G(det)->stopDetail(0);
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_G(det)->showStaticSpr(4);
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_G(det)->showStaticSpr(5);
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invent_2_slot(94);
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autoMove(4, P_CHEWY);
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_G(flags).NoScroll = true;
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auto_scroll(246, 0);
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proc3(false);
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flic_cut(FCUT_092);
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_G(flags).NoScroll = false;
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autoMove(0, P_CHEWY);
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_G(gameState).flags32_20 = true;
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switchRoom(85);
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showCur();
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}
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}
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void Room86::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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switch (eib_nr) {
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case 128:
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if (_G(gameState)._personRoomNr[P_HOWARD] == 86)
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_G(gameState)._personRoomNr[P_HOWARD] = 85;
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if (_G(gameState)._personRoomNr[P_NICHELLE] == 86)
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_G(gameState)._personRoomNr[P_NICHELLE] = 85;
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break;
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case 132:
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if (_G(gameState)._personRoomNr[P_HOWARD] == 86)
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_G(gameState)._personRoomNr[P_HOWARD] = 87;
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if (_G(gameState)._personRoomNr[P_NICHELLE] == 86)
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_G(gameState)._personRoomNr[P_NICHELLE] = 87;
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break;
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default:
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break;
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}
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}
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void Room86::setup_func() {
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calc_person_look();
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int nicDestX;
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int howDestY = 56;
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int howDestX;
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int nicDestY = 56;
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int xyPos = _G(moveState)[P_CHEWY].Xypos[0];
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if (xyPos > 390) {
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howDestX = 298;
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howDestY = 44;
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nicDestX = 320;
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nicDestY = 42;
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} else if (xyPos > 250) {
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howDestX = 216;
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nicDestX = 240;
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} else {
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howDestX = 82;
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nicDestX = 134;
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}
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goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
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goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
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}
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int Room86::proc2() {
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if (!isCurInventory(94))
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return 0;
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hideCur();
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autoMove(2, P_CHEWY);
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start_spz_wait(13, 1, false, P_CHEWY);
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_G(det)->startDetail(0, 255, false);
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_G(det)->playSound(0, 0);
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delInventory(_G(cur)->getInventoryCursor());
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autoMove(3, P_CHEWY);
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proc3(true);
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_G(atds)->delControlBit(499, ATS_ACTIVE_BIT);
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_G(atds)->set_all_ats_str(497, 1, ATS_DATA);
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_G(atds)->set_all_ats_str(498, 1, ATS_DATA);
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_G(gameState).flags32_2 = true;
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_G(gameState).room_e_obj[132].Attribut = EXIT_RIGHT;
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start_spz(CH_TALK12, 255, false, P_CHEWY);
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startAadWait(468);
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showCur();
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return 1;
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}
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void Room86::proc3(bool cond) {
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int destY, deltaY;
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if (cond) {
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destY = 199;
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deltaY = -2;
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} else {
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destY = 104;
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deltaY = 2;
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}
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if (_G(flags).NoScroll)
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auto_scroll(196, 0);
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_G(det)->setStaticPos(0, 352, destY, false, false);
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_G(det)->showStaticSpr(0);
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_G(det)->playSound(0, 1);
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_G(det)->playSound(0, 2);
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for (int i = 0; i < 48; ++i) {
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setupScreen(NO_SETUP);
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_G(det)->setStaticPos(0, 352, destY, false, false);
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destY += deltaY;
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_G(out)->setPointer(nullptr);
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_G(out)->copyToScreen();
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}
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_G(det)->stopSound(1);
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_G(det)->stopSound(2);
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_G(flags).NoScroll = false;
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}
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} // namespace Rooms
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} // namespace Chewy
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