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170
engines/chewy/rooms/room85.cpp
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170
engines/chewy/rooms/room85.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room85.h"
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#include "chewy/rooms/room87.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room85::entry(int16 eib_nr) {
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_G(det)->playSound(0, 0);
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_G(det)->playSound(0, 1);
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_G(gameState).ScrollxStep = 2;
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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_G(gameState).ZoomXy[P_HOWARD][0] = 22;
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_G(gameState).ZoomXy[P_HOWARD][1] = 37;
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_G(gameState).ZoomXy[P_NICHELLE][0] = 22;
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_G(gameState).ZoomXy[P_NICHELLE][1] = 38;
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_G(zoom_horizont) = 0;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 1;
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if (_G(gameState).flags32_10) {
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_G(det)->showStaticSpr(4);
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_G(atds)->delControlBit(495, ATS_ACTIVE_BIT);
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}
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if (_G(flags).LoadGame)
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return;
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if (_G(gameState).flags30_1 || eib_nr == 124) {
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hideCur();
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setPersonPos(278, 157, P_CHEWY, P_RIGHT);
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setPersonPos(296, 142, P_HOWARD, P_RIGHT);
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setPersonPos(322, 142, P_NICHELLE, P_RIGHT);
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_G(gameState).flags30_1 = false;
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_G(mouseLeftClick) = false;
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_G(gameState).scrollx = 78;
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if (_G(gameState).flags32_40) {
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_G(atds)->delControlBit(506, ATS_ACTIVE_BIT);
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_G(det)->startDetail(1, 255, false);
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setPersonPos(195, 146, P_CHEWY, P_RIGHT);
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setPersonPos(186, 142, P_HOWARD, P_RIGHT);
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}
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showCur();
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} else if (!_G(gameState).flags32_20) {
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setPersonPos(148, 152, P_CHEWY, P_RIGHT);
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setPersonPos(98, 142, P_HOWARD, P_RIGHT);
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setPersonPos(128, 142, P_NICHELLE, P_RIGHT);
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_G(gameState).scrollx = 0;
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} else {
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hideCur();
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_G(gameState).scrollx = 0;
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setPersonPos(133, 152, P_CHEWY, P_RIGHT);
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_G(gameState).room_e_obj[127].Attribut = 255;
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_G(det)->showStaticSpr(5);
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_G(det)->showStaticSpr(6);
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startAadWait(474);
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flic_cut(FCUT_090);
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_G(out)->setPointer(nullptr);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_091);
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_G(det)->hideStaticSpr(6);
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_G(gameState).scrollx = 25;
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_G(fx_blend) = BLEND3;
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startAadWait(475);
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start_aad(476, -1);
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flic_cut(FCUT_089);
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register_cutscene(25);
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switchRoom(84);
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showCur();
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}
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}
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void Room85::xit(int16 eib_nr) {
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switch (eib_nr) {
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case 126:
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if (_G(gameState)._personRoomNr[P_HOWARD] == 85)
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_G(gameState)._personRoomNr[P_HOWARD] = 84;
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if (_G(gameState)._personRoomNr[P_NICHELLE] == 85)
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_G(gameState)._personRoomNr[P_NICHELLE] = 84;
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break;
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case 127:
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if (_G(gameState)._personRoomNr[P_HOWARD] == 85)
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_G(gameState)._personRoomNr[P_HOWARD] = 86;
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if (_G(gameState)._personRoomNr[P_NICHELLE] == 85)
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_G(gameState)._personRoomNr[P_NICHELLE] = 86;
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break;
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default:
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break;
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}
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}
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void Room85::setup_func() {
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calc_person_look();
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const int xyPos = _G(moveState)[P_CHEWY].Xypos[0];
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int howDestX, nicDestX;
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if (xyPos > 255) {
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howDestX = 296;
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nicDestX = 322;
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} else if (xyPos > 150) {
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howDestX = 186;
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nicDestX = 212;
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} else {
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howDestX = 98;
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nicDestX = 128;
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}
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if (_G(HowardMov) == 1) {
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howDestX = 98;
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nicDestX = 128;
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}
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goAutoXy(howDestX, 142, P_HOWARD, ANI_GO);
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goAutoXy(nicDestX, 142, P_NICHELLE, ANI_GO);
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}
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int Room85::proc2() {
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if (_G(cur)->usingInventoryCursor())
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return 0;
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autoMove(2, P_CHEWY);
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_G(det)->stopDetail(1);
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startSetAILWait(2, 1, ANI_FRONT);
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_G(gameState)._personRoomNr[P_HOWARD] = 89;
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cur_2_inventory();
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remove_inventory(109);
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remove_inventory(98);
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remove_inventory(87);
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switchRoom(89);
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showCur();
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return 1;
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}
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} // namespace Rooms
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} // namespace Chewy
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