Initial commit
This commit is contained in:
259
engines/chewy/rooms/room82.cpp
Normal file
259
engines/chewy/rooms/room82.cpp
Normal file
@@ -0,0 +1,259 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "chewy/defines.h"
|
||||
#include "chewy/events.h"
|
||||
#include "chewy/globals.h"
|
||||
#include "chewy/room.h"
|
||||
|
||||
#include "chewy/rooms/room82.h"
|
||||
|
||||
#include "chewy/cursor.h"
|
||||
#include "chewy/rooms/room66.h"
|
||||
#include "chewy/sound.h"
|
||||
|
||||
namespace Chewy {
|
||||
namespace Rooms {
|
||||
|
||||
void Room82::entry() {
|
||||
_G(det)->playSound(0, 0);
|
||||
_G(gameState).ScrollxStep = 2;
|
||||
_G(spieler_mi)[P_HOWARD].Mode = true;
|
||||
_G(spieler_mi)[P_NICHELLE].Mode = true;
|
||||
|
||||
if (_G(gameState).R88UsedMonkey) {
|
||||
_G(det)->showStaticSpr(6);
|
||||
_G(atds)->setControlBit(473, ATS_ACTIVE_BIT);
|
||||
_G(atds)->setControlBit(467, ATS_ACTIVE_BIT);
|
||||
}
|
||||
|
||||
if (_G(gameState).flags37_20)
|
||||
_G(det)->showStaticSpr(7);
|
||||
|
||||
if (_G(flags).LoadGame) {
|
||||
_G(SetUpScreenFunc) = setup_func;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_G(gameState).flags30_1) {
|
||||
setPersonPos(635, 144, P_CHEWY, P_LEFT);
|
||||
setPersonPos(592, 115, P_HOWARD, P_RIGHT);
|
||||
setPersonPos(543, 110, P_NICHELLE, P_RIGHT);
|
||||
_G(gameState).flags30_1 = false;
|
||||
_G(gameState).scrollx = 479;
|
||||
} else if (_G(gameState).flags31_8) {
|
||||
setPersonPos(130, 138, P_CHEWY, P_LEFT);
|
||||
setPersonPos(104, 111, P_HOWARD, P_RIGHT);
|
||||
setPersonPos(153, 110, P_NICHELLE, P_RIGHT);
|
||||
_G(gameState).flags31_8 = false;
|
||||
_G(gameState).scrollx = 0;
|
||||
}
|
||||
|
||||
if (_G(gameState).flags30_8) {
|
||||
_G(SetUpScreenFunc) = setup_func;
|
||||
proc4();
|
||||
}
|
||||
|
||||
_G(mouseLeftClick) = false;
|
||||
_G(SetUpScreenFunc) = setup_func;
|
||||
}
|
||||
|
||||
void Room82::xit(int16 eib_nr) {
|
||||
_G(gameState).ScrollxStep = 1;
|
||||
|
||||
if (eib_nr == 122) {
|
||||
_G(gameState).R79Val[P_CHEWY] = 1;
|
||||
_G(gameState).R79Val[P_HOWARD] = 1;
|
||||
_G(gameState).R79Val[P_NICHELLE] = 1;
|
||||
_G(gameState)._personRoomNr[P_HOWARD] = 80;
|
||||
_G(gameState)._personRoomNr[P_NICHELLE] = 80;
|
||||
}
|
||||
}
|
||||
|
||||
void Room82::setup_func() {
|
||||
calc_person_look();
|
||||
|
||||
const int posX = _G(moveState)[P_CHEWY].Xypos[0];
|
||||
int howDestX, nicDestX;
|
||||
|
||||
if (posX < 200) {
|
||||
howDestX = 104;
|
||||
nicDestX = 150;
|
||||
} else if (posX < 387) {
|
||||
howDestX = 280;
|
||||
nicDestX = 379;
|
||||
} else {
|
||||
howDestX = 592;
|
||||
nicDestX = 543;
|
||||
}
|
||||
|
||||
goAutoXy(howDestX, 111, P_HOWARD, ANI_GO);
|
||||
goAutoXy(nicDestX, 110, P_NICHELLE, ANI_GO);
|
||||
}
|
||||
|
||||
void Room82::talkWithDirector() {
|
||||
if (_G(gameState).flags30_40)
|
||||
return;
|
||||
|
||||
int transitionDiaNr, transitionAniNr;
|
||||
if (!_G(gameState).flags30_10) {
|
||||
transitionDiaNr = 446;
|
||||
transitionAniNr = 8;
|
||||
} else if (!_G(gameState).flags30_20) {
|
||||
transitionDiaNr = 454;
|
||||
transitionAniNr = 7;
|
||||
} else {
|
||||
transitionDiaNr = 449;
|
||||
transitionAniNr = 7;
|
||||
|
||||
_G(gameState).flags30_40 = true;
|
||||
_G(atds)->set_all_ats_str(473, 1, ATS_DATA);
|
||||
_G(atds)->set_all_ats_str(467, 1, ATS_DATA);
|
||||
}
|
||||
|
||||
Room66::proc8(2, 7, transitionAniNr, transitionDiaNr);
|
||||
}
|
||||
|
||||
void Room82::talkWithFilmDiva() {
|
||||
hideCur();
|
||||
autoMove(3, P_CHEWY);
|
||||
startAadWait(453);
|
||||
showCur();
|
||||
}
|
||||
|
||||
void Room82::talk3() {
|
||||
Room66::proc8(4, 0, 1, 452);
|
||||
}
|
||||
|
||||
int Room82::proc3() {
|
||||
if (!isCurInventory(FOOD_CERTIFICATE_INV))
|
||||
return 0;
|
||||
|
||||
hideCur();
|
||||
autoMove(4, P_CHEWY);
|
||||
start_spz_wait(13, 1, false, P_CHEWY);
|
||||
_G(room)->set_timer_status(0, TIMER_STOP);
|
||||
_G(det)->del_static_ani(0);
|
||||
startSetAILWait(2, 1, ANI_FRONT);
|
||||
startSetAILWait(3, 1, ANI_FRONT);
|
||||
_G(det)->set_static_ani(0, -1);
|
||||
start_spz_wait(13, 1, false, P_CHEWY);
|
||||
|
||||
delInventory(_G(cur)->getInventoryCursor());
|
||||
new_invent_2_cur(104);
|
||||
showCur();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Room82::proc4() {
|
||||
hideCur();
|
||||
_G(gameState).flags30_8 = true;
|
||||
autoMove(5, P_CHEWY);
|
||||
_G(flags).NoScroll = true;
|
||||
auto_scroll(270, 0);
|
||||
_G(room)->set_timer_status(7, TIMER_STOP);
|
||||
_G(det)->del_static_ani(7);
|
||||
_G(det)->set_static_ani(8, -1);
|
||||
_G(room)->set_timer_status(4, TIMER_STOP);
|
||||
_G(det)->del_static_ani(4);
|
||||
_G(det)->set_static_ani(5, 3);
|
||||
startAadWait(445);
|
||||
_G(det)->del_static_ani(5);
|
||||
_G(det)->set_static_ani(4, -1);
|
||||
_G(room)->set_timer_status(4, TIMER_START);
|
||||
_G(det)->del_static_ani(8);
|
||||
_G(det)->set_static_ani(7, -1);
|
||||
_G(room)->set_timer_status(7, TIMER_START);
|
||||
_G(flags).NoScroll = false;
|
||||
|
||||
showCur();
|
||||
}
|
||||
|
||||
int Room82::proc6() {
|
||||
if (!isCurInventory(105) && !isCurInventory(106))
|
||||
return 0;
|
||||
|
||||
hideCur();
|
||||
autoMove(2, P_CHEWY);
|
||||
|
||||
if (_G(gameState).flags30_10) {
|
||||
startAadWait(450);
|
||||
_G(out)->fadeOut();
|
||||
_G(out)->set_partialpalette(_G(pal), 255, 1);
|
||||
_G(atds)->enableEvents(false);
|
||||
startAadWait(598);
|
||||
_G(atds)->enableEvents(true);
|
||||
_G(det)->showStaticSpr(7);
|
||||
_G(fx_blend) = BLEND3;
|
||||
setupScreen(DO_SETUP);
|
||||
Room66::proc8(2, 7, 7, 451);
|
||||
_G(gameState).flags30_20 = true;
|
||||
_G(gameState).flags37_20 = true;
|
||||
delInventory(_G(cur)->getInventoryCursor());
|
||||
remove_inventory(105);
|
||||
remove_inventory(106);
|
||||
} else {
|
||||
start_spz(CH_TALK12, 255, false, P_CHEWY);
|
||||
startAadWait(276);
|
||||
}
|
||||
|
||||
showCur();
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Room82::proc8() {
|
||||
hideCur();
|
||||
_G(gameState).flags30_10 = true;
|
||||
startAadWait(447);
|
||||
autoMove(6, P_CHEWY);
|
||||
|
||||
while (_G(moveState)[P_NICHELLE].Count != 0)
|
||||
setupScreen(DO_SETUP);
|
||||
|
||||
_G(gameState)._personHide[P_NICHELLE] = true;
|
||||
_G(det)->startDetail(10, 255, false);
|
||||
startAadWait(625);
|
||||
_G(det)->stopDetail(10);
|
||||
_G(gameState)._personHide[P_NICHELLE] = false;
|
||||
startAadWait(448);
|
||||
_G(det)->del_static_ani(4);
|
||||
startSetAILWait(6, 2, ANI_FRONT);
|
||||
_G(det)->set_static_ani(4, -1);
|
||||
showCur();
|
||||
}
|
||||
|
||||
int Room82::procClimbLadderToGorilla() {
|
||||
if (_G(cur)->usingInventoryCursor() || !_G(gameState).flags30_40)
|
||||
return 0;
|
||||
|
||||
autoMove(7, P_CHEWY);
|
||||
_G(gameState)._personRoomNr[P_HOWARD] = 88;
|
||||
_G(gameState)._personRoomNr[P_NICHELLE] = 88;
|
||||
switchRoom(88);
|
||||
_G(menu_item) = CUR_WALK;
|
||||
cursorChoice(CUR_WALK);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Chewy
|
||||
Reference in New Issue
Block a user