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140
engines/chewy/rooms/room80.cpp
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140
engines/chewy/rooms/room80.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/rooms/room80.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room80::entry() {
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_G(mouseLeftClick) = false;
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_G(gameState).scrollx = 0;
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_G(gameState).scrolly = 0;
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_G(det)->playSound(0, 0);
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_G(det)->playSound(0, 1);
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_G(det)->playSound(0, 2);
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if (_G(gameState).gottenDiary) {
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_G(atds)->delControlBit(476, ATS_ACTIVE_BIT);
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} else {
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_G(atds)->setControlBit(476, ATS_ACTIVE_BIT);
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}
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if (_G(gameState).flags32_1) {
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_G(gameState).scrollx = 39;
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return;
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}
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setPersonPos(37, 10, P_CHEWY, P_RIGHT);
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setPersonPos(22, -1, P_HOWARD, P_RIGHT);
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setPersonPos(6, 2, P_NICHELLE, P_RIGHT);
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_G(gameState).scrollx = 10;
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_G(flags).NoScroll = true;
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_G(gameState).ZoomXy[P_HOWARD][0] = 24;
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_G(gameState).ZoomXy[P_HOWARD][1] = 40;
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_G(gameState).ZoomXy[P_NICHELLE][0] = 24;
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_G(gameState).ZoomXy[P_NICHELLE][1] = 40;
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_G(zoom_horizont) = 0;
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if (_G(gameState).R88UsedMonkey)
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_G(det)->showStaticSpr(3);
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else
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_G(det)->showStaticSpr(4);
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_G(SetUpScreenFunc) = setup_func;
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}
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void Room80::setup_func() {
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for (int i = 0; i < 3; ++i)
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_G(det)->hideStaticSpr(i);
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if (_G(gameState).flags32_1 || !_G(flags).ShowAtsInvTxt || _G(menu_display))
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return;
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_G(menu_item) = CUR_USE;
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cur_2_inventory();
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cursorChoice(CUR_POINT);
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int vec = _G(det)->maus_vector(_G(gameState).scrollx + g_events->_mousePos.x, g_events->_mousePos.y);
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if (vec == -1)
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return;
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if (vec != 0 && vec != 2) {
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if (vec != 1 || !_G(gameState).gottenDiary)
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return;
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}
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_G(det)->showStaticSpr(vec);
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if (!_G(mouseLeftClick))
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return;
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int nextRoom;
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switch (vec) {
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case 0:
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nextRoom = 82;
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break;
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case 1:
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if (_G(gameState).R88UsedMonkey)
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nextRoom = 85;
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else
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nextRoom = 84;
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break;
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case 2:
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nextRoom = 81;
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break;
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default:
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nextRoom = -1;
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break;
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}
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if (nextRoom == -1)
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return;
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_G(SetUpScreenFunc) = nullptr;
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_G(det)->hideStaticSpr(vec);
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_G(menu_item) = CUR_WALK;
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cursorChoice(CUR_WALK);
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_G(gameState).flags30_1 = true;
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_G(mouseLeftClick) = false;
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setupScreen(DO_SETUP);
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for (int i = P_CHEWY; i <= P_NICHELLE; ++i) {
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if (_G(gameState).R79Val[i] != 0) {
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_G(gameState)._personHide[i] = false;
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_G(gameState).R79Val[i] = 0;
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}
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}
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if (_G(gameState)._personRoomNr[P_HOWARD] == 80)
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_G(gameState)._personRoomNr[P_HOWARD] = nextRoom;
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if (_G(gameState)._personRoomNr[P_NICHELLE] == 80)
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_G(gameState)._personRoomNr[P_NICHELLE] = nextRoom;
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_G(flags).NoScroll = false;
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switchRoom(nextRoom);
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}
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} // namespace Rooms
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} // namespace Chewy
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