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127
engines/chewy/rooms/room77.cpp
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127
engines/chewy/rooms/room77.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/rooms/room77.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room77::entry() {
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_G(det)->playSound(0, 0);
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_G(det)->playSound(0, 1);
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_G(gameState).ScrollxStep = 2;
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if (_G(gameState).r76State == 1) {
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_G(gameState).flags29_4 = true;
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_G(atds)->set_all_ats_str(452, 1, ATS_DATA);
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}
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if (_G(gameState).flags29_4) {
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_G(det)->set_static_ani(0, -1);
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for (int i = 0; i < 3; ++i) {
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_G(det)->showStaticSpr(2 + i);
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_G(atds)->delControlBit(460 + i, ATS_ACTIVE_BIT);
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}
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}
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// WORKAROUND: Loading saved game in this room don't properly
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// reset the flag used for cutscenes when returning to village
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if (_G(flags).LoadGame) {
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_G(gameState).r76State = -1;
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} else if (_G(gameState).r76State == 1) {
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_G(gameState).r76State = -1;
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hideCur();
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_G(gameState).scrollx = 62;
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setPersonPos(158, 127, P_CHEWY, P_RIGHT);
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startAadWait(440);
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showCur();
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}
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}
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void Room77::xit() {
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_G(gameState).ScrollxStep = 1;
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}
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int Room77::procOpenBoatHoleWithCorkscrew() {
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if (_G(gameState).flags29_4 || !isCurInventory(103))
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return 0;
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hideCur();
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autoMove(1, P_CHEWY);
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int diaNr, aniId;
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if (_G(gameState).flags29_8) {
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start_spz_wait(14, 1, false, P_CHEWY);
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_G(atds)->set_all_ats_str(463, 1, ATS_DATA);
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_G(gameState).flags29_10 = true;
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_G(gameState).flags29_40 = true;
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diaNr = 441;
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aniId = 6;
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} else {
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diaNr = 439;
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aniId = 4;
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}
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cur_2_inventory();
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start_spz(aniId, 255, false, P_CHEWY);
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startAadWait(diaNr);
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showCur();
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if (_G(gameState).flags29_10)
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remove_inventory(103);
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return 1;
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}
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int Room77::procPlugBoatHoleWithRubber() {
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if (_G(gameState).flags29_4 || !isCurInventory(100))
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return 0;
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hideCur();
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autoMove(2, P_CHEWY);
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int diaNr, aniId;
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if (_G(gameState).flags29_8) {
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start_spz_wait(14, 1, false, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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_G(atds)->set_all_ats_str(464, 1, ATS_DATA);
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_G(gameState).flags29_20 = true;
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_G(gameState).flags29_40 = true;
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diaNr = 442;
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aniId = 6;
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} else {
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diaNr = 439;
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aniId = 4;
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}
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start_spz(aniId, 255, false, P_CHEWY);
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startAadWait(diaNr);
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showCur();
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return 1;
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}
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} // namespace Rooms
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} // namespace Chewy
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