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118
engines/chewy/rooms/room74.cpp
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118
engines/chewy/rooms/room74.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/rooms/room74.h"
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#include "chewy/rooms/room75.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room74::entry(int16 eib_nr) {
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_G(det)->playSound(0, 0);
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_G(gameState).ScrollxStep = 2;
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_G(gameState).ZoomXy[P_HOWARD][0] = 70;
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_G(gameState).ZoomXy[P_HOWARD][1] = 100;
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_G(gameState).ZoomXy[P_NICHELLE][0] = 70;
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_G(gameState).ZoomXy[P_NICHELLE][1] = 100;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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_G(zoom_horizont) = 110;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 3;
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_G(SetUpScreenFunc) = setup_func;
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if (_G(gameState).flags29_1)
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_G(det)->startDetail(0, 255, false);
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if (_G(flags).LoadGame)
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return;
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switch (eib_nr) {
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case 105:
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leftEntry();
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break;
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case 108:
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_G(gameState).scrollx = 188;
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Room75::proc1();
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break;
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case 109:
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rightEntry();
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break;
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default:
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break;
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}
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}
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void Room74::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (_G(gameState)._personRoomNr[P_HOWARD] != 74)
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return;
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switch (eib_nr) {
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case 112:
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case 113:
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_G(gameState)._personRoomNr[P_HOWARD] = _G(gameState)._personRoomNr[P_NICHELLE] = 72;
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break;
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case 114:
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_G(gameState)._personRoomNr[P_HOWARD] = _G(gameState)._personRoomNr[P_NICHELLE] = 71;
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break;
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default:
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break;
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}
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}
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int Room74::proc1() {
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int retVal = 0;
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hideCur();
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if (isCurInventory(MACHETE_INV)) {
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retVal = 1;
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_G(gameState).R74CutRubberPlant = true;
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autoMove(4, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(1, 1, ANI_FRONT);
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setPersonPos(272, 116, P_CHEWY, P_RIGHT);
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(det)->startDetail(0, 255, false);
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_G(gameState).flags29_1 = true;
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_G(atds)->set_all_ats_str(435, 1, ATS_DATA);
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} else if (!_G(cur)->usingInventoryCursor() && _G(gameState).R74CutRubberPlant) {
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_G(atds)->setControlBit(435, ATS_ACTIVE_BIT);
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autoMove(5, P_CHEWY);
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start_spz_wait(13, 1, false, P_CHEWY);
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new_invent_2_cur(RUBBER_INV);
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}
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showCur();
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return retVal;
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}
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} // namespace Rooms
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} // namespace Chewy
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