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104
engines/chewy/rooms/room72.cpp
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104
engines/chewy/rooms/room72.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room72.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room72::entry(int16 eib_nr) {
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_G(det)->playSound(0, 0);
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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if (_G(gameState).flags28_10) {
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_G(zoom_horizont) = 110;
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_G(det)->hideStaticSpr(0);
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} else {
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_G(gameState).ZoomXy[P_HOWARD][0] = 20;
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_G(gameState).ZoomXy[P_HOWARD][1] = 40;
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_G(gameState).ZoomXy[P_NICHELLE][0] = 20;
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_G(gameState).ZoomXy[P_NICHELLE][1] = 40;
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_G(zoom_horizont) = 140;
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_G(spieler_mi)[P_CHEWY].Mode = true;
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hideCur();
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}
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 3;
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if (_G(flags).LoadGame || _G(gameState).flags28_10)
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return;
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switch (eib_nr) {
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case 112:
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setPersonPos(50, 129, P_CHEWY, P_RIGHT);
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setPersonPos(15, 103, P_HOWARD, P_RIGHT);
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setPersonPos(-15, 102, P_NICHELLE, P_RIGHT);
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goAutoXy(185, 130, P_CHEWY, ANI_GO);
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goAutoXy(147, 103, P_HOWARD, ANI_GO);
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goAutoXy(120, 104, P_NICHELLE, ANI_WAIT);
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proc1(84);
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register_cutscene(23);
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break;
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case 113:
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setPersonPos(213, 129, P_CHEWY, P_LEFT);
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setPersonPos(262, 103, P_HOWARD, P_LEFT);
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setPersonPos(293, 102, P_NICHELLE, P_LEFT);
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goAutoXy(120, 130, P_CHEWY, ANI_GO);
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goAutoXy(154, 102, P_HOWARD, ANI_GO);
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goAutoXy(186, 102, P_NICHELLE, ANI_WAIT);
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proc1(85);
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register_cutscene(23);
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break;
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default:
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break;
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}
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}
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void Room72::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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}
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void Room72::proc1(int16 flicNr) {
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_G(atds)->setControlBit(389, ATS_ACTIVE_BIT);
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_G(gameState).flags28_10 = true;
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waitShowScreen(7);
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startAadWait(437);
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flic_cut(flicNr);
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_G(gameState)._personRoomNr[P_HOWARD] = 76;
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_G(gameState)._personRoomNr[P_NICHELLE] = 76;
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(det)->hideStaticSpr(0);
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setupScreen(DO_SETUP);
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(spieler_mi)[P_CHEWY].Mode = false;
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showCur();
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switchRoom(76);
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}
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} // namespace Rooms
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} // namespace Chewy
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