Initial commit
This commit is contained in:
306
engines/chewy/rooms/room71.cpp
Normal file
306
engines/chewy/rooms/room71.cpp
Normal file
@@ -0,0 +1,306 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "chewy/cursor.h"
|
||||
#include "chewy/defines.h"
|
||||
#include "chewy/events.h"
|
||||
#include "chewy/globals.h"
|
||||
#include "chewy/room.h"
|
||||
#include "chewy/rooms/room71.h"
|
||||
#include "chewy/sound.h"
|
||||
|
||||
namespace Chewy {
|
||||
namespace Rooms {
|
||||
|
||||
int Room71::_state;
|
||||
int Room71::_delay;
|
||||
|
||||
void Room71::entry(int16 eib_nr) {
|
||||
_G(det)->playSound(0, 0);
|
||||
_G(det)->playSound(0, 1);
|
||||
_G(gameState).ScrollxStep = 2;
|
||||
_G(spieler_mi)[P_HOWARD].Mode = true;
|
||||
_G(spieler_mi)[P_NICHELLE].Mode = true;
|
||||
_G(gameState).ZoomXy[P_HOWARD][0] = 8;
|
||||
_G(gameState).ZoomXy[P_HOWARD][1] = 16;
|
||||
_G(gameState).ZoomXy[P_NICHELLE][0] = 8;
|
||||
_G(gameState).ZoomXy[P_NICHELLE][1] = 16;
|
||||
_G(zoom_horizont) = 0;
|
||||
_state = 0;
|
||||
_delay = 0;
|
||||
_G(SetUpScreenFunc) = setup_func;
|
||||
_G(gameState).DiaAMov = 4;
|
||||
if (!_G(gameState).R71LeopardVined && !_G(gameState).flags28_4) {
|
||||
_G(timer_nr)[0] = _G(room)->set_timer(0, 10);
|
||||
_G(det)->set_static_ani(0, -1);
|
||||
} else if (_G(gameState).R71LeopardVined) {
|
||||
_G(det)->startDetail(2, 255, ANI_FRONT);
|
||||
_G(det)->showStaticSpr(8);
|
||||
_G(det)->hideStaticSpr(2);
|
||||
_G(det)->hideStaticSpr(3);
|
||||
} else if (_G(gameState).flags28_4) {
|
||||
_G(det)->showStaticSpr(5);
|
||||
_G(det)->hideStaticSpr(3);
|
||||
}
|
||||
|
||||
if (_G(flags).LoadGame)
|
||||
return;
|
||||
|
||||
switch (eib_nr) {
|
||||
case 110:
|
||||
setPersonPos(500, 67, P_CHEWY, P_LEFT);
|
||||
setPersonPos(568, 31, P_NICHELLE, P_LEFT);
|
||||
setPersonPos(538, 35, P_HOWARD, P_LEFT);
|
||||
break;
|
||||
case 114:
|
||||
setPersonPos(70, 48, P_CHEWY, P_RIGHT);
|
||||
setPersonPos(165, 16, P_NICHELLE, P_RIGHT);
|
||||
setPersonPos(120, 18, P_HOWARD, P_RIGHT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Room71::xit(int16 eib_nr) {
|
||||
_G(gameState).ScrollxStep = 1;
|
||||
if (_G(gameState)._personRoomNr[P_HOWARD] != 71)
|
||||
return;
|
||||
|
||||
switch (eib_nr) {
|
||||
case 105:
|
||||
_G(gameState)._personRoomNr[P_HOWARD] = 74;
|
||||
_G(gameState)._personRoomNr[P_NICHELLE] = 74;
|
||||
break;
|
||||
case 106:
|
||||
_G(gameState)._personRoomNr[P_HOWARD] = 73;
|
||||
_G(gameState)._personRoomNr[P_NICHELLE] = 73;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Room71::setup_func() {
|
||||
calc_person_look();
|
||||
|
||||
if (_state) {
|
||||
if (_delay)
|
||||
--_delay;
|
||||
else {
|
||||
_delay = (_G(gameState).DelaySpeed + 1) / 2;
|
||||
|
||||
if (_state == 1) {
|
||||
_G(det)->setStaticPos(3, 244 + g_engine->_rnd.getRandomNumber(4), -1 * g_engine->_rnd.getRandomNumber(4), false, false);
|
||||
} else {
|
||||
_G(det)->setStaticPos(5, 198 + g_engine->_rnd.getRandomNumber(3), -1 * g_engine->_rnd.getRandomNumber(3), false, false);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
const int posX = _G(moveState)[P_CHEWY].Xypos[0];
|
||||
|
||||
int howDestX, howDestY, nicDestX, nicDestY;
|
||||
if (posX < 40) {
|
||||
howDestX = 82;
|
||||
howDestY = 18;
|
||||
nicDestX = 127;
|
||||
nicDestY = 19;
|
||||
} else if (posX < 190) {
|
||||
howDestX = 229;
|
||||
howDestY = 22;
|
||||
nicDestX = 268;
|
||||
nicDestY = 22;
|
||||
} else if (posX < 290) {
|
||||
howDestX = 329;
|
||||
howDestY = 26;
|
||||
nicDestX = 368;
|
||||
nicDestY = 29;
|
||||
} else if (posX < 420) {
|
||||
howDestX = 434;
|
||||
howDestY = 36;
|
||||
nicDestX = 477;
|
||||
nicDestY = 32;
|
||||
} else {
|
||||
howDestX = 538;
|
||||
howDestY = 35;
|
||||
nicDestX = 568;
|
||||
nicDestY = 31;
|
||||
}
|
||||
|
||||
goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
|
||||
goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
|
||||
}
|
||||
}
|
||||
|
||||
int Room71::proc1() {
|
||||
if (_G(cur)->usingInventoryCursor()) {
|
||||
_G(flags).NoScroll = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
hideCur();
|
||||
autoMove(2, P_CHEWY);
|
||||
_G(flags).NoScroll = true;
|
||||
auto_scroll(256, 0);
|
||||
_delay = 0;
|
||||
if (_G(menu_item) == CUR_HOWARD) {
|
||||
proc4();
|
||||
if (_G(gameState).flags28_4) {
|
||||
if (_G(gameState).R71Val2)
|
||||
proc2();
|
||||
else
|
||||
_G(gameState).R71Val1 = 1;
|
||||
}
|
||||
} else if (_G(menu_item) == CUR_NICHELLE) {
|
||||
proc3();
|
||||
if (_G(gameState).flags28_4) {
|
||||
if (_G(gameState).R71Val1)
|
||||
proc2();
|
||||
else
|
||||
_G(gameState).R71Val2 = 1;
|
||||
}
|
||||
} else {
|
||||
_G(gameState)._personHide[P_CHEWY] = true;
|
||||
proc5(3);
|
||||
_G(gameState)._personHide[P_CHEWY] = false;
|
||||
}
|
||||
|
||||
if (!_G(gameState).R71LeopardVined)
|
||||
startAadWait(432);
|
||||
|
||||
showCur();
|
||||
_G(flags).NoScroll = false;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Room71::proc2() {
|
||||
startAadWait(432);
|
||||
startAadWait(433);
|
||||
_G(SetUpScreenFunc) = nullptr;
|
||||
goAutoXy(518, 35, P_HOWARD, ANI_GO);
|
||||
goAutoXy(568, 36, P_NICHELLE, ANI_WAIT);
|
||||
_G(SetUpScreenFunc) = setup_func;
|
||||
_G(flags).NoScroll = true;
|
||||
auto_scroll(284, 0);
|
||||
_G(gameState)._personHide[P_CHEWY] = true;
|
||||
_G(gameState)._personHide[P_NICHELLE] = true;
|
||||
_G(gameState)._personHide[P_HOWARD] = true;
|
||||
proc5(5);
|
||||
_G(det)->hideStaticSpr(2);
|
||||
_G(det)->startDetail(5, 255, false);
|
||||
auto_scroll(160, 0);
|
||||
_G(det)->hideStaticSpr(5);
|
||||
startSetAILWait(1, 1, ANI_FRONT);
|
||||
_G(det)->startDetail(2, 255, false);
|
||||
_G(det)->stopDetail(5);
|
||||
_G(det)->showStaticSpr(8);
|
||||
_G(atds)->setControlBit(442, ATS_ACTIVE_BIT);
|
||||
_G(atds)->setControlBit(446, ATS_ACTIVE_BIT);
|
||||
_G(gameState)._personHide[P_HOWARD] = false;
|
||||
_G(gameState)._personHide[P_NICHELLE] = false;
|
||||
_G(gameState)._personHide[P_CHEWY] = false;
|
||||
_G(gameState).R71LeopardVined = true;
|
||||
_G(flags).NoScroll = false;
|
||||
_G(menu_item) = CUR_WALK;
|
||||
cursorChoice(CUR_WALK);
|
||||
startAadWait(434);
|
||||
}
|
||||
|
||||
void Room71::proc3() {
|
||||
startAadWait(431);
|
||||
_G(SetUpScreenFunc) = nullptr;
|
||||
goAutoXy(510, 34, P_NICHELLE, ANI_WAIT);
|
||||
_G(SetUpScreenFunc) = setup_func;
|
||||
_G(gameState)._personHide[P_CHEWY] = true;
|
||||
_G(gameState)._personHide[P_NICHELLE] = true;
|
||||
proc5(6);
|
||||
_G(gameState)._personHide[P_NICHELLE] = false;
|
||||
_G(gameState)._personHide[P_CHEWY] = false;
|
||||
}
|
||||
|
||||
void Room71::proc4() {
|
||||
startAadWait(430);
|
||||
_G(SetUpScreenFunc) = nullptr;
|
||||
goAutoXy(518, 35, P_HOWARD, ANI_WAIT);
|
||||
_G(SetUpScreenFunc) = setup_func;
|
||||
_G(gameState)._personHide[P_CHEWY] = true;
|
||||
_G(gameState)._personHide[P_HOWARD] = true;
|
||||
proc5(4);
|
||||
_G(gameState)._personHide[P_HOWARD] = false;
|
||||
_G(gameState)._personHide[P_CHEWY] = false;
|
||||
}
|
||||
|
||||
void Room71::proc5(int16 val) {
|
||||
_state = 1 + (_G(gameState).flags28_4 ? 1 : 0);
|
||||
_G(det)->hideStaticSpr(2);
|
||||
startSetAILWait(val, 5, ANI_FRONT);
|
||||
_G(det)->showStaticSpr(2);
|
||||
_state = 0;
|
||||
}
|
||||
|
||||
int Room71::proc6() {
|
||||
if (_G(cur)->usingInventoryCursor())
|
||||
return 0;
|
||||
|
||||
hideCur();
|
||||
autoMove(3, P_CHEWY);
|
||||
start_spz_wait(13, 1, false, P_CHEWY);
|
||||
_G(det)->hideStaticSpr(3);
|
||||
_G(det)->showStaticSpr(4);
|
||||
_G(spieler_mi)[P_CHEWY].Mode = true;
|
||||
goAutoXy(244, 44, P_CHEWY, ANI_WAIT);
|
||||
start_spz_wait(14, 1, false, P_CHEWY);
|
||||
_G(det)->hideStaticSpr(4);
|
||||
_G(det)->showStaticSpr(5);
|
||||
_G(gameState).flags28_4 = true;
|
||||
_G(room)->set_timer_status(0, TIMER_STOP);
|
||||
_G(det)->del_static_ani(0);
|
||||
_G(atds)->setControlBit(443, ATS_ACTIVE_BIT);
|
||||
autoMove(3, P_CHEWY);
|
||||
_G(spieler_mi)[P_CHEWY].Mode = false;
|
||||
|
||||
showCur();
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Room71::proc7() {
|
||||
hideCur();
|
||||
autoMove(4, P_CHEWY);
|
||||
startAadWait(429);
|
||||
_G(SetUpScreenFunc) = nullptr;
|
||||
setPersonSpr(P_LEFT, P_CHEWY);
|
||||
goAutoXy(323, 28, P_NICHELLE, ANI_WAIT);
|
||||
_G(flags).NoScroll = true;
|
||||
auto_scroll(200, 0);
|
||||
_G(gameState)._personHide[P_NICHELLE] = true;
|
||||
_G(det)->startDetail(7, 255, false);
|
||||
startAadWait(624);
|
||||
_G(det)->stopDetail(7);
|
||||
_G(gameState)._personHide[P_NICHELLE] = false;
|
||||
_G(SetUpScreenFunc) = setup_func;
|
||||
_G(flags).NoScroll = false;
|
||||
startAadWait(432);
|
||||
|
||||
showCur();
|
||||
}
|
||||
|
||||
} // namespace Rooms
|
||||
} // namespace Chewy
|
||||
Reference in New Issue
Block a user