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124
engines/chewy/rooms/room62.cpp
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124
engines/chewy/rooms/room62.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room62.h"
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namespace Chewy {
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namespace Rooms {
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void Room62::entry() {
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_G(SetUpScreenFunc) = setup_func;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(gameState).R62LauraTransformation = 0;
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_G(gameState).room_e_obj[91].Attribut = 255;
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if (!_G(gameState).R62FirstEntry) {
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_G(gameState).R62TShow = false;
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hideCur();
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_G(gameState).R62FirstEntry = true;
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setPersonPos(49, 113, P_HOWARD, P_RIGHT);
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_G(det)->startDetail(6, 255, ANI_FRONT);
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startAadWait(345);
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_G(det)->stopDetail(6);
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_G(det)->set_static_ani(5, -1);
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goAutoXy(199, 59, P_HOWARD, ANI_WAIT);
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setPersonSpr(0, P_HOWARD);
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_G(det)->del_static_ani(5);
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_G(det)->startDetail(5, 255, ANI_FRONT);
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startAadWait(346);
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_G(det)->stopDetail(5);
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_G(det)->startDetail(6, 255, ANI_FRONT);
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startAadWait(347);
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_G(det)->stopDetail(6);
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startSetAILWait(7, 1, ANI_FRONT);
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_G(det)->set_static_ani(5, -1);
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_G(det)->startDetail(0, 255, ANI_FRONT);
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startAadWait(348);
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_G(det)->stopDetail(0);
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_G(det)->del_static_ani(0);
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_G(det)->startDetail(1, 1, ANI_FRONT);
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autoMove(0, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = true;
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goAutoXy(160, 240, P_CHEWY, ANI_WAIT);
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_G(spieler_mi)[P_CHEWY].Mode = false;
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_G(det)->del_static_ani(5);
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startSetAILWait(7, 1, ANI_FRONT);
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showCur();
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_G(gameState).R64Moni1Ani = 3;
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_G(gameState).R64Moni2Ani = 4;
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setPersonPos(187, 43, P_CHEWY, P_RIGHT);
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_G(gameState).R62TShow = true;
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switchRoom(64);
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} else {
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_G(det)->del_static_ani(0);
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_G(gameState)._personHide[P_HOWARD] = true;
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_G(det)->set_static_ani(4, -1);
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_G(det)->set_static_ani(8, -1);
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_G(r62Delay) = 0;
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_G(r62TalkAni) = 8;
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}
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}
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void Room62::setup_func() {
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if (_G(r62Delay) <= 0 && _G(gameState).R62TShow) {
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_G(r62Delay) = (_G(gameState).DelaySpeed + 1) * 60;
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_G(det)->stopDetail(_G(r62TalkAni));
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if (_G(r62TalkAni) == 4)
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_G(r62TalkAni) = 8;
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else
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_G(r62TalkAni) = 4;
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_G(det)->startDetail(_G(r62TalkAni), 255, ANI_FRONT);
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} else
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--_G(r62Delay);
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}
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int16 Room62::use_laura() {
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int16 action_ret = false;
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if (isCurInventory(GERAET_INV)) {
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action_ret = true;
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hideCur();
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autoMove(2, P_CHEWY);
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auto_scroll(0, 0);
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_G(SetUpScreenFunc) = nullptr;
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_G(det)->del_static_ani(8);
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_G(det)->stopDetail(8);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(det)->startDetail(2, 255, ANI_FRONT);
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_G(det)->startDetail(6, 255, ANI_FRONT);
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startAadWait(399);
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_G(gameState)._personHide[P_CHEWY] = false;
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flic_cut(FCUT_077);
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showCur();
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_G(gameState).R64Moni1Ani = 0;
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_G(gameState).R64Moni2Ani = 0;
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_G(gameState).R62TShow = false;
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_G(gameState).R62LauraTransformation = true;
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switchRoom(63);
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}
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return action_ret;
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}
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} // namespace Rooms
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} // namespace Chewy
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